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Agile methods are best taught in a hands-on fashion in realistic projects. The main challenge in doing so is to assess whether students apply the methods correctly without requiring complete supervision throughout the entire project. This paper presents experiences from a classroom project where 38 students developed a single system using a scaled version of Scrum. Surveys helped us to identify which elements of Scrum correlated most with student satisfaction or posed the biggest challenges. These insights were augmented by a team of tutors, which accompanied main meetings throughout the project to provide feedback to the teams, and captured impressions of method application in practice. Finally, we performed a post-hoc, tool-supported analysis of collaboration artifacts to detect concrete indicators for anti-patterns in Scrum adoption. Through the combination of these techniques we were able to understand how students implemented Scrum in this course and which elements require further lecturing and tutoring in future iterations. Automated analysis of collaboration artifacts proved to be a promising addition to the development process that could potentially reduce manual efforts in future courses and allow for more concrete and targeted feedback, as well as more objective assessment.
A key goal of empirical research in software engineering is to assess practical significance, which answers whether the observed effects of some compared treatments show a relevant difference in practice in realistic scenarios. Even though plenty of standard techniques exist to assess statistical significance, connecting it to practical significance is not straightforward or routinely done; indeed, only a few empirical studies in software engineering assess practical significance in a principled and systematic way. In this paper, we argue that Bayesian data analysis provides suitable tools to assess practical significance rigorously. We demonstrate our claims in a case study comparing different test techniques. The case studys data was previously analyzed (Afzal et al., 2015) using standard techniques focusing on statistical significance. Here, we build a multilevel model of the same data, which we fit and validate using Bayesian techniques. Our method is to apply cumulative prospect theory on top of the statistical model to quantitatively connect our statistical analysis output to a practically meaningful context. This is then the basis both for assessing and arguing for practical significance. Our study demonstrates that Bayesian analysis provides a technically rigorous yet practical framework for empirical software engineering. A substantial side effect is that any uncertainty in the underlying data will be propagated through the statistical model, and its effects on practical significance are made clear. Thus, in combination with cumulative prospect theory, Bayesian analysis supports seamlessly assessing practical significance in an empirical software engineering context, thus potentially clarifying and extending the relevance of research for practitioners.
This paper describes the motivation and design of a 10-week graduate course that teaches practices for developing research software; although offered by an engineering program, the content applies broadly to any field of scientific research where software may be developed. Topics taught in the course include local and remote version control, licensing and copyright, structuring Python modules, testing and test coverage, continuous integration, packaging and distribution, open science, software citation, and reproducibility basics, among others. Lectures are supplemented by in-class activities and discussions, and all course material is shared openly via GitHub. Coursework is heavily based on a single, term-long project where students individually develop a software package targeted at their own research topic; all contributions must be submitted as pull requests and reviewed/merged by other students. The course was initially offered in Spring 2018 with 17 students enrolled, and will be taught again in Spring 2019.
Background: Assessing and communicating software engineering research can be challenging. Design science is recognized as an appropriate research paradigm for applied research but is seldom referred to in software engineering. Applying the design science lens to software engineering research may improve the assessment and communication of research contributions. Aim: The aim of this study is 1) to understand whether the design science lens helps summarize and assess software engineering research contributions, and 2) to characterize different types of design science contributions in the software engineering literature. Method: In previous research, we developed a visual abstract template, summarizing the core constructs of the design science paradigm. In this study, we use this template in a review of a set of 38 top software engineering publications to extract and analyze their design science contributions. Results: We identified five clusters of papers, classifying them according to their alignment with the design science paradigm. Conclusions: The design science lens helps emphasize the theoretical contribution of research output---in terms of technological rules---and reflect on the practical relevance, novelty, and rigor of the rules proposed by the research.
Context. As a novel coronavirus swept the world in early 2020, thousands of software developers began working from home. Many did so on short notice, under difficult and stressful conditions. Objective. This study investigates the effects of the pandemic on developers wellbeing and productivity. Method. A questionnaire survey was created mainly from existing, validated scales and translated into 12 languages. The data was analyzed using non-parametric inferential statistics and structural equation modeling. Results. The questionnaire received 2225 usable responses from 53 countries. Factor analysis supported the validity of the scales and the structural model achieved a good fit (CFI = 0.961, RMSEA = 0.051, SRMR = 0.067). Confirmatory results include: (1) the pandemic has had a negative effect on developers wellbeing and productivity; (2) productivity and wellbeing are closely related; (3) disaster preparedness, fear related to the pandemic and home office ergonomics all affect wellbeing or productivity. Exploratory analysis suggests that: (1) women, parents and people with disabilities may be disproportionately affected; (2) different people need different kinds of support. Conclusions. To improve employee productivity, software companies should focus on maximizing employee wellbeing and improving the ergonomics of employees home offices. Women, parents and disabled persons may require extra support.
Developing sustainable scientific software for the needs of the scientific community requires expertise in both software engineering and domain science. This can be challenging due to the unique needs of scientific software, the insufficient resources for modern software engineering practices in the scientific community, and the complexity of evolving scientific contexts for developers. These difficulties can be reduced if scientists and developers collaborate. We present a case study wherein scientists from the SuperNova Early Warning System collaborated with software developers from the Scalable Cyberinfrastructure for Multi-Messenger Astrophysics project. The collaboration addressed the difficulties of scientific software development, but presented additional risks to each team. For the scientists, there was a concern of relying on external systems and lacking control in the development process. For the developers, there was a risk in supporting the needs of an user-group while maintaining core development. We mitigated these issues by utilizing an Agile Scrum framework to orchestrate the collaboration. This promoted communication and cooperation, ensuring that the scientists had an active role in development while allowing the developers to quickly evaluate and implement the scientists software requirements. While each system was still in an early stage, the collaboration provided benefits for each group: the scientists kick-started their development by using an existing platform, and the developers utilized the scientists use-case to improve their systems. This case study suggests that scientists and software developers can avoid some difficulties of scientific computing by collaborating and can address emergent concerns using Agile Scrum methods.