No Arabic abstract
In small-cell wireless networks where users are connected to multiple base stations (BSs), it is often advantageous to switch off dynamically a subset of BSs to minimize energy costs. We consider two types of energy cost: (i) the cost of maintaining a BS in the active state, and (ii) the cost of switching a BS from the active state to inactive state. The problem is to operate the network at the lowest possible energy cost (sum of activation and switching costs) subject to queue stability. In this setting, the traditional approach -- a Max-Weight algorithm along with a Lyapunov-based stability argument -- does not suffice to show queue stability, essentially due to the temporal co-evolution between channel scheduling and the BS activation decisions induced by the switching cost. Instead, we develop a learning and BS activation algorithm with slow temporal dynamics, and a Max-Weight based channel scheduler that has fast temporal dynamics. We show using convergence of time-inhomogeneous Markov chains, that the co-evolving dynamics of learning, BS activation and queue lengths lead to near optimal average energy costs along with queue stability.
In many Cyber-Physical Systems, we encounter the problem of remote state estimation of geographically distributed and remote physical processes. This paper studies the scheduling of sensor transmissions to estimate the states of multiple remote, dynamic processes. Information from the different sensors have to be transmitted to a central gateway over a wireless network for monitoring purposes, where typically fewer wireless channels are available than there are processes to be monitored. For effective estimation at the gateway, the sensors need to be scheduled appropriately, i.e., at each time instant one needs to decide which sensors have network access and which ones do not. To address this scheduling problem, we formulate an associated Markov decision process (MDP). This MDP is then solved using a Deep Q-Network, a recent deep reinforcement learning algorithm that is at once scalable and model-free. We compare our scheduling algorithm to popular scheduling algorithms such as round-robin and reduced-waiting-time, among others. Our algorithm is shown to significantly outperform these algorithms for many example scenarios.
In this paper, a many-sources large deviations principle (LDP) for the transient workload of a multi-queue single-server system is established where the service rates are chosen from a compact, convex and coordinate-convex rate region and where the service discipline is the max-weight policy. Under the assumption that the arrival processes satisfy a many-sources LDP, this is accomplished by employing Garcias extended contraction principle that is applicable to quasi-continuous mappings. For the simplex rate-region, an LDP for the stationary workload is also established under the additional requirements that the scheduling policy be work-conserving and that the arrival processes satisfy certain mixing conditions. The LDP results can be used to calculate asymptotic buffer overflow probabilities accounting for the multiplexing gain, when the arrival process is an average of emph{i.i.d.} processes. The rate function for the stationary workload is expressed in term of the rate functions of the finite-horizon workloads when the arrival processes have emph{i.i.d.} increments.
We study online learning when partial feedback information is provided following every action of the learning process, and the learner incurs switching costs for changing his actions. In this setting, the feedback information system can be represented by a graph, and previous works studied the expected regret of the learner in the case of a clique (Expert setup), or disconnected single loops (Multi-Armed Bandits (MAB)). This work provides a lower bound on the expected regret in the Partial Information (PI) setting, namely for general feedback graphs --excluding the clique. Additionally, it shows that all algorithms that are optimal without switching costs are necessarily sub-optimal in the presence of switching costs, which motivates the need to design new algorithms. We propose two new algorithms: Threshold Based EXP3 and EXP3. SC. For the two special cases of symmetric PI setting and MAB, the expected regret of both of these algorithms is order optimal in the duration of the learning process. Additionally, Threshold Based EXP3 is order optimal in the switching cost, whereas EXP3. SC is not. Finally, empirical evaluations show that Threshold Based EXP3 outperforms the previously proposed order-optimal algorithms EXP3 SET in the presence of switching costs, and Batch EXP3 in the MAB setting with switching costs.
Owing to the increasing need for massive data analysis and model training at the network edge, as well as the rising concerns about the data privacy, a new distributed training framework called federated learning (FL) has emerged. In each iteration of FL (called round), the edge devices update local models based on their own data and contribute to the global training by uploading the model updates via wireless channels. Due to the limited spectrum resources, only a portion of the devices can be scheduled in each round. While most of the existing work on scheduling focuses on the convergence of FL w.r.t. rounds, the convergence performance under a total training time budget is not yet explored. In this paper, a joint bandwidth allocation and scheduling problem is formulated to capture the long-term convergence performance of FL, and is solved by being decoupled into two sub-problems. For the bandwidth allocation sub-problem, the derived optimal solution suggests to allocate more bandwidth to the devices with worse channel conditions or weaker computation capabilities. For the device scheduling sub-problem, by revealing the trade-off between the number of rounds required to attain a certain model accuracy and the latency per round, a greedy policy is inspired, that continuously selects the device that consumes the least time in model updating until achieving a good trade-off between the learning efficiency and latency per round. The experiments show that the proposed policy outperforms other state-of-the-art scheduling policies, with the best achievable model accuracy under training time budgets.
We consider the design of a fair sensor schedule for a number of sensors monitoring different linear time-invariant processes. The largest average remote estimation error among all processes is to be minimized. We first consider a general setup for the max-min fair allocation problem. By reformulating the problem as its equivalent form, we transform the fair resource allocation problem into a zero-sum game between a judge and a resource allocator. We propose an equilibrium seeking procedure and show that there exists a unique Nash equilibrium in pure strategy for this game. We then apply the result to the sensor scheduling problem and show that the max-min fair sensor scheduling policy can be achieved.