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Deep Autoencoder for Combined Human Pose Estimation and body Model Upscaling

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 Added by Andrew Gilbert
 Publication date 2018
and research's language is English




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We present a method for simultaneously estimating 3D human pose and body shape from a sparse set of wide-baseline camera views. We train a symmetric convolutional autoencoder with a dual loss that enforces learning of a latent representation that encodes skeletal joint positions, and at the same time learns a deep representation of volumetric body shape. We harness the latter to up-scale input volumetric data by a factor of $4 times$, whilst recovering a 3D estimate of joint positions with equal or greater accuracy than the state of the art. Inference runs in real-time (25 fps) and has the potential for passive human behaviour monitoring where there is a requirement for high fidelity estimation of human body shape and pose.

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Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methods fail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose Video Inference for Body Pose and Shape Estimation (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE.
In this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which efficiently captures pose-aligned features and a hierarchy of Bi-directional RNNs (BRNN) on the top to explicitly incorporate a set of knowledge regarding human body configuration (i.e., kinematics, symmetry, motor coordination). The proposed model thus enforces high-level constraints over human poses. In learning, we develop a pose sample simulator to augment training samples in virtual camera views, which further improves our model generalizability. We validate our method on public 3D human pose benchmarks and propose a new evaluation protocol working on cross-view setting to verify the generalization capability of different methods. We empirically observe that most state-of-the-art methods encounter difficulty under such setting while our method can well handle such challenges.
Multi-frame human pose estimation in complicated situations is challenging. Although state-of-the-art human joints detectors have demonstrated remarkable results for static images, their performances come short when we apply these models to video sequences. Prevalent shortcomings include the failure to handle motion blur, video defocus, or pose occlusions, arising from the inability in capturing the temporal dependency among video frames. On the other hand, directly employing conventional recurrent neural networks incurs empirical difficulties in modeling spatial contexts, especially for dealing with pose occlusions. In this paper, we propose a novel multi-frame human pose estimation framework, leveraging abundant temporal cues between video frames to facilitate keypoint detection. Three modular components are designed in our framework. A Pose Temporal Merger encodes keypoint spatiotemporal context to generate effective searching scopes while a Pose Residual Fusion module computes weighted pose residuals in dual directions. These are then processed via our Pose Correction Network for efficient refining of pose estimations. Our method ranks No.1 in the Multi-frame Person Pose Estimation Challenge on the large-scale benchmark datasets PoseTrack2017 and PoseTrack2018. We have released our code, hoping to inspire future research.
89 - Sheng Jin , Lumin Xu , Jin Xu 2020
This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet. As existing datasets do not have whole-body annotations, previous methods have to assemble different deep models trained independently on different datasets of the human face, hand, and body, struggling with dataset biases and large model complexity. To fill in this blank, we introduce COCO-WholeBody which extends COCO dataset with whole-body annotations. To our best knowledge, it is the first benchmark that has manual annotations on the entire human body, including 133 dense landmarks with 68 on the face, 42 on hands and 23 on the body and feet. A single-network model, named ZoomNet, is devised to take into account the hierarchical structure of the full human body to solve the scale variation of different body parts of the same person. ZoomNet is able to significantly outperform existing methods on the proposed COCO-WholeBody dataset. Extensive experiments show that COCO-WholeBody not only can be used to train deep models from scratch for whole-body pose estimation but also can serve as a powerful pre-training dataset for many different tasks such as facial landmark detection and hand keypoint estimation. The dataset is publicly available at https://github.com/jin-s13/COCO-WholeBody.
Mixture of parts model has been successfully applied to 2D human pose estimation problem either as explicitly trained body part model or as latent variables for the whole human body model. Mixture of parts model usually utilize tree structure for representing relations between body parts. Tree structures facilitate training and referencing of the model but could not deal with double counting problems, which hinder its applications in 3D pose estimation. While most of work targeted to solve these problems tend to modify the tree models or the optimization target. We incorporate other cues from input features. For example, in surveillance environments, human silhouettes can be extracted relative easily although not flawlessly. In this condition, we can combine extracted human blobs with histogram of gradient feature, which is commonly used in mixture of parts model for training body part templates. The method can be easily extend to other candidate features under our generalized framework. We show 2D body part detection results on a public available dataset: HumanEva dataset. Furthermore, a 2D to 3D pose estimator is trained with Gaussian process regression model and 2D body part detections from the proposed method is fed to the estimator, thus 3D poses are predictable given new 2D body part detections. We also show results of 3D pose estimation on HumanEva dataset.
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