No Arabic abstract
When assessing whether an image is of high or low quality, it is indispensable to take personal preference into account. Existing aesthetic models lay emphasis on hand-crafted features or deep features commonly shared by high quality images, but with limited or no consideration for personal preference and user interaction. To that end, we propose a novel and user-friendly aesthetic ranking framework via powerful deep neural network and a small amount of user interaction, which can automatically estimate and rank the aesthetic characteristics of images in accordance with users preference. Our framework takes as input a series of photos that users prefer, and produces as output a reliable, user-specific aesthetic ranking model matching with users preference. Considering the subjectivity of personal preference and the uncertainty of users single selection, a unique and exclusive dataset will be constructed interactively to describe the preference of one individual by retrieving the most similar images with regard to those specified by users. Based on this unique user-specific dataset and sufficient well-designed aesthetic attributes, a customized aesthetic distribution model can be learned, which concatenates both personalized preference and aesthetic rules. We conduct extensive experiments and user studies on two large-scale public datasets, and demonstrate that our framework outperforms those work based on conventional aesthetic assessment or ranking model.
Personalized image aesthetic assessment (PIAA) has recently become a hot topic due to its usefulness in a wide variety of applications such as photography, film and television, e-commerce, fashion design and so on. This task is more seriously affected by subjective factors and samples provided by users. In order to acquire precise personalized aesthetic distribution by small amount of samples, we propose a novel user-guided personalized image aesthetic assessment framework. This framework leverages user interactions to retouch and rank images for aesthetic assessment based on deep reinforcement learning (DRL), and generates personalized aesthetic distribution that is more in line with the aesthetic preferences of different users. It mainly consists of two stages. In the first stage, personalized aesthetic ranking is generated by interactive image enhancement and manual ranking, meanwhile two policy networks will be trained. The images will be pushed to the user for manual retouching and simultaneously to the enhancement policy network. The enhancement network utilizes the manual retouching results as the optimization goals of DRL. After that, the ranking process performs the similar operations like the retouching mentioned before. These two networks will be trained iteratively and alternatively to help to complete the final personalized aesthetic assessment automatically. In the second stage, these modified images are labeled with aesthetic attributes by one style-specific classifier, and then the personalized aesthetic distribution is generated based on the multiple aesthetic attributes of these images, which conforms to the aesthetic preference of users better.
White balance (WB) is one of the first photo-finishing steps used to render a captured image to its final output. WB is applied to remove the color cast caused by the scenes illumination. Interactive photo-editing software allows users to manually select different regions in a photo as examples of the illumination for WB correction (e.g., clicking on achromatic objects). Such interactive editing is possible only with images saved in a RAW image format. This is because RAW images have no photo-rendering operations applied and photo-editing software is able to apply WB and other photo-finishing procedures to render the final image. Interactively editing WB in camera-rendered images is significantly more challenging. This is because the camera hardware has already applied WB to the image and subsequent nonlinear photo-processing routines. These nonlinear rendering operations make it difficult to change the WB post-capture. The goal of this paper is to allow interactive WB manipulation of camera-rendered images. The proposed method is an extension of our recent work cite{afifi2019color} that proposed a post-capture method for WB correction based on nonlinear color-mapping functions. Here, we introduce a new framework that links the nonlinear color-mapping functions directly to user-selected colors to enable {it interactive} WB manipulation. This new framework is also more efficient in terms of memory and run-time (99% reduction in memory and 3$times$ speed-up). Lastly, we describe how our framework can leverage a simple illumination estimation method (i.e., gray-world) to perform auto-WB correction that is on a par with the WB correction results in cite{afifi2019color}. The source code is publicly available at https://github.com/mahmoudnafifi/Interactive_WB_correction.
Manually labeling video datasets for segmentation tasks is extremely time consuming. In this paper, we introduce ScribbleBox, a novel interactive framework for annotating object instances with masks in videos. In particular, we split annotation into two steps: annotating objects with tracked boxes, and labeling masks inside these tracks. We introduce automation and interaction in both steps. Box tracks are annotated efficiently by approximating the trajectory using a parametric curve with a small number of control points which the annotator can interactively correct. Our approach tolerates a modest amount of noise in the box placements, thus typically only a few clicks are needed to annotate tracked boxes to a sufficient accuracy. Segmentation masks are corrected via scribbles which are efficiently propagated through time. We show significant performance gains in annotation efficiency over past work. We show that our ScribbleBox approach reaches 88.92% J&F on DAVIS2017 with 9.14 clicks per box track, and 4 frames of scribble annotation.
Accurate medical image segmentation is essential for diagnosis, surgical planning and many other applications. Convolutional Neural Networks (CNNs) have become the state-of-the-art automatic segmentation methods. However, fully automatic results may still need to be refined to become accurate and robust enough for clinical use. We propose a deep learning-based interactive segmentation method to improve the results obtained by an automatic CNN and to reduce user interactions during refinement for higher accuracy. We use one CNN to obtain an initial automatic segmentation, on which user interactions are added to indicate mis-segmentations. Another CNN takes as input the user interactions with the initial segmentation and gives a refined result. We propose to combine user interactions with CNNs through geodesic distance transforms, and propose a resolution-preserving network that gives a better dense prediction. In addition, we integrate user interactions as hard constraints into a back-propagatable Conditional Random Field. We validated the proposed framework in the context of 2D placenta segmentation from fetal MRI and 3D brain tumor segmentation from FLAIR images. Experimental results show our method achieves a large improvement from automatic CNNs, and obtains comparable and even higher accuracy with fewer user interventions and less time compared with traditional interactive methods.
In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture according to the user-provided texture information. Prior works mainly use the texture patch representation and try to map a small texture patch to a whole garment image, hence unable to generate high-quality details. In contrast, inspired by intrinsic image decomposition, we decompose this task into texture synthesis and shading enhancement. In particular, we propose a novel bi-colored edge texture representation to synthesize textured garment images and a shading enhancer to render shading based on the grayscale edges. The bi-colored edge representation provides simple but effective texture cues and color constraints, so that the details can be better reconstructed. Moreover, with the rendered shading, the synthesized garment image becomes more vivid.