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A deep learning based interactive sketching system for fashion images design

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 Added by Yao Li
 Publication date 2020
and research's language is English




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In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture according to the user-provided texture information. Prior works mainly use the texture patch representation and try to map a small texture patch to a whole garment image, hence unable to generate high-quality details. In contrast, inspired by intrinsic image decomposition, we decompose this task into texture synthesis and shading enhancement. In particular, we propose a novel bi-colored edge texture representation to synthesize textured garment images and a shading enhancer to render shading based on the grayscale edges. The bi-colored edge representation provides simple but effective texture cues and color constraints, so that the details can be better reconstructed. Moreover, with the rendered shading, the synthesized garment image becomes more vivid.



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Segmentation of organs or lesions from medical images plays an essential role in many clinical applications such as diagnosis and treatment planning. Though Convolutional Neural Networks (CNN) have achieved the state-of-the-art performance for automatic segmentation, they are often limited by the lack of clinically acceptable accuracy and robustness in complex cases. Therefore, interactive segmentation is a practical alternative to these methods. However, traditional interactive segmentation methods require a large amount of user interactions, and recently proposed CNN-based interactive segmentation methods are limited by poor performance on previously unseen objects. To solve these problems, we propose a novel deep learning-based interactive segmentation method that not only has high efficiency due to only requiring clicks as user inputs but also generalizes well to a range of previously unseen objects. Specifically, we first encode user-provided interior margin points via our proposed exponentialized geodesic distance that enables a CNN to achieve a good initial segmentation result of both previously seen and unseen objects, then we use a novel information fusion method that combines the initial segmentation with only few additional user clicks to efficiently obtain a refined segmentation. We validated our proposed framework through extensive experiments on 2D and 3D medical image segmentation tasks with a wide range of previous unseen objects that were not present in the training set. Experimental results showed that our proposed framework 1) achieves accurate results with fewer user interactions and less time compared with state-of-the-art interactive frameworks and 2) generalizes well to previously unseen objects.
Personalized size and fit recommendations bear crucial significance for any fashion e-commerce platform. Predicting the correct fit drives customer satisfaction and benefits the business by reducing costs incurred due to size-related returns. Traditional collaborative filtering algorithms seek to model customer preferences based on their previous orders. A typical challenge for such methods stems from extreme sparsity of customer-article orders. To alleviate this problem, we propose a deep learning based content-collaborative methodology for personalized size and fit recommendation. Our proposed method can ingest arbitrary customer and article data and can model multiple individuals or intents behind a single account. The method optimizes a global set of parameters to learn population-level abstractions of size and fit relevant information from observed customer-article interactions. It further employs customer and article specific embedding variables to learn their properties. Together with learned entity embeddings, the method maps additional customer and article attributes into a latent space to derive personalized recommendations. Application of our method to two publicly available datasets demonstrate an improvement over the state-of-the-art published results. On two proprietary datasets, one containing fit feedback from fashion experts and the other involving customer purchases, we further outperform comparable methodologies, including a recent Bayesian approach for size recommendation.
75 - Wei Gong , Laila Khalid 2021
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Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose must respect many ill-defined constraints, and so the resulting realism greatly depends on the animators skill and knowledge. Animation software provide tools to help in this matter, relying on various algorithms to automatically enforce some of these constraints. The increasing availability of motion capture data has raised interest in data-driven approaches to pose design, with the potential of shifting more of the task of assessing realism from the artist to the computer, and to provide easier access to nonexperts. In this article, we propose such a method, relying on neural networks to automatically learn the constraints from the data. We describe an efficient tool for pose design, allowing na{i}ve users to intuitively manipulate a pose to create character animations.
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