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Geometry-aware Deep Network for Single-Image Novel View Synthesis

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 Added by Miaomiao Liu
 Publication date 2018
and research's language is English




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This paper tackles the problem of novel view synthesis from a single image. In particular, we target real-world scenes with rich geometric structure, a challenging task due to the large appearance variations of such scenes and the lack of simple 3D models to represent them. Modern, learning-based approaches mostly focus on appearance to synthesize novel views and thus tend to generate predictions that are inconsistent with the underlying scene structure. By contrast, in this paper, we propose to exploit the 3D geometry of the scene to synthesize a novel view. Specifically, we approximate a real-world scene by a fixed number of planes, and learn to predict a set of homographies and their corresponding region masks to transform the input image into a novel view. To this end, we develop a new region-aware geometric transform network that performs these multiple tasks in a common framework. Our results on the outdoor KITTI and the indoor ScanNet datasets demonstrate the effectiveness of our network in generating high quality synthetic views that respect the scene geometry, thus outperforming the state-of-the-art methods.



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Novel view synthesis from a single image aims at generating novel views from a single input image of an object. Several works recently achieved remarkable results, though require some form of multi-view supervision at training time, therefore limiting their deployment in real scenarios. This work aims at relaxing this assumption enabling training of conditional generative model for novel view synthesis in a completely unsupervised manner. We first pre-train a purely generative decoder model using a GAN formulation while at the same time training an encoder network to invert the mapping from latent code to images. Then we swap encoder and decoder and train the network as a conditioned GAN with a mixture of auto-encoder-like objective and self-distillation. At test time, given a view of an object, our model first embeds the image content in a latent code and regresses its pose w.r.t. a canonical reference system, then generates novel views of it by keeping the code and varying the pose. We show that our framework achieves results comparable to the state of the art on ShapeNet and that it can be employed on unconstrained collections of natural images, where no competing method can be trained.
We present a transformation-grounded image generation network for novel 3D view synthesis from a single image. Instead of taking a blank slate approach, we first explicitly infer the parts of the geometry visible both in the input and novel views and then re-cast the remaining synthesis problem as image completion. Specifically, we both predict a flow to move the pixels from the input to the novel view along with a novel visibility map that helps deal with occulsion/disocculsion. Next, conditioned on those intermediate results, we hallucinate (infer) parts of the object invisible in the input image. In addition to the new network structure, training with a combination of adversarial and perceptual loss results in a reduction in common artifacts of novel view synthesis such as distortions and holes, while successfully generating high frequency details and preserving visual aspects of the input image. We evaluate our approach on a wide range of synthetic and real examples. Both qualitative and quantitative results show our method achieves significantly better results compared to existing methods.
Content creation, central to applications such as virtual reality, can be a tedious and time-consuming. Recent image synthesis methods simplify this task by offering tools to generate new views from as little as a single input image, or by converting a semantic map into a photorealistic image. We propose to push the envelope further, and introduce Generative View Synthesis (GVS), which can synthesize multiple photorealistic views of a scene given a single semantic map. We show that the sequential application of existing techniques, e.g., semantics-to-image translation followed by monocular view synthesis, fail at capturing the scenes structure. In contrast, we solve the semantics-to-image translation in concert with the estimation of the 3D layout of the scene, thus producing geometrically consistent novel views that preserve semantic structures. We first lift the input 2D semantic map onto a 3D layered representation of the scene in feature space, thereby preserving the semantic labels of 3D geometric structures. We then project the layered features onto the target views to generate the final novel-view images. We verify the strengths of our method and compare it with several advanced baselines on three different datasets. Our approach also allows for style manipulation and image editing operations, such as the addition or removal of objects, with simple manipulations of the input style images and semantic maps respectively. Visit the project page at https://gvsnet.github.io.
Self-attention (SA) network has shown profound value in image captioning. In this paper, we improve SA from two aspects to promote the performance of image captioning. First, we propose Normalized Self-Attention (NSA), a reparameterization of SA that brings the benefits of normalization inside SA. While normalization is previously only applied outside SA, we introduce a novel normalization method and demonstrate that it is both possible and beneficial to perform it on the hidden activations inside SA. Second, to compensate for the major limit of Transformer that it fails to model the geometry structure of the input objects, we propose a class of Geometry-aware Self-Attention (GSA) that extends SA to explicitly and efficiently consider the relative geometry relations between the objects in the image. To construct our image captioning model, we combine the two modules and apply it to the vanilla self-attention network. We extensively evaluate our proposals on MS-COCO image captioning dataset and superior results are achieved when comparing to state-of-the-art approaches. Further experiments on three challenging tasks, i.e. video captioning, machine translation, and visual question answering, show the generality of our methods.
140 - Zhuoman Liu , Wei Jia , Ming Yang 2021
View synthesis aims to produce unseen views from a set of views captured by two or more cameras at different positions. This task is non-trivial since it is hard to conduct pixel-level matching among different views. To address this issue, most existing methods seek to exploit the geometric information to match pixels. However, when the distinct cameras have a large baseline (i.e., far away from each other), severe geometry distortion issues would occur and the geometric information may fail to provide useful guidance, resulting in very blurry synthesized images. To address the above issues, in this paper, we propose a novel deep generative model, called Self-Consistent Generative Network (SCGN), which synthesizes novel views from the given input views without explicitly exploiting the geometric information. The proposed SCGN model consists of two main components, i.e., a View Synthesis Network (VSN) and a View Decomposition Network (VDN), both employing an Encoder-Decoder structure. Here, the VDN seeks to reconstruct input views from the synthesized novel view to preserve the consistency of view synthesis. Thanks to VDN, SCGN is able to synthesize novel views without using any geometric rectification before encoding, making it easier for both training and applications. Finally, adversarial loss is introduced to improve the photo-realism of novel views. Both qualitative and quantitative comparisons against several state-of-the-art methods on two benchmark tasks demonstrated the superiority of our approach.
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