No Arabic abstract
Grasp planning for multi-fingered hands is computationally expensive due to the joint-contact coupling, surface nonlinearities and high dimensionality, thus is generally not affordable for real-time implementations. Traditional planning methods by optimization, sampling or learning work well in planning for parallel grippers but remain challenging for multi-fingered hands. This paper proposes a strategy called finger splitting, to plan precision grasps for multi-fingered hands starting from optimal parallel grasps. The finger splitting is optimized by a dual-stage iterative optimization including a contact point optimization (CPO) and a palm pose optimization (PPO), to gradually split fingers and adjust both the contact points and the palm pose. The dual-stage optimization is able to consider both the object grasp quality and hand manipulability, address the nonlinearities and coupling, and achieve efficient convergence within one second. Simulation results demonstrate the effectiveness of the proposed approach. The simulation video is available at: http://me.berkeley.edu/%7Eyongxiangfan/IROS2018/fingersplit.html
Synergy supplies a practical approach for expressing various postures of a multi-fingered hand. However, a conventional synergy defined for reproducing grasping postures cannot perform general-purpose tasks expected for a multi-fingered hand. Locking the position of particular fingers is essential for a multi-fingered hand to manipulate an object. When using conventional synergy based control to manipulate an object, which requires locking some fingers, the coordination of joints is heavily restricted, decreasing the dexterity of the hand. We propose a functionally divided manipulation synergy (FDMS) method, which provides a synergy-based control to achieves both dimensionality reduction and in-hand manipulation. In FDMS, first, we define the function of each finger of the hand as either manipulation or fixed. Then, we apply synergy control only to the fingers having the manipulation function, so that dexterous manipulations can be realized with few control inputs. The effectiveness of our proposed approach is experimentally verified.
Tactile sensing is used by humans when grasping to prevent us dropping objects. One key facet of tactile sensing is slip detection, which allows a gripper to know when a grasp is failing and take action to prevent an object being dropped. This study demonstrates the slip detection capabilities of the recently developed Tactile Model O (T-MO) by using support vector machines to detect slip and test multiple slip scenarios including responding to the onset of slip in real time with eleven different objects in various grasps. We demonstrate the benefits of slip detection in grasping by testing two real-world scenarios: adding weight to destabilise a grasp and using slip detection to lift up objects at the first attempt. The T-MO is able to detect when an object is slipping, react to stabilise the grasp and be deployed in real-world scenarios. This shows the T-MO is a suitable platform for autonomous grasping by using reliable slip detection to ensure a stable grasp in unstructured environments. Supplementary video: https://youtu.be/wOwFHaiHuKY
Dexterous manipulation has broad applications in assembly lines, warehouses and agriculture. To perform large-scale manipulation tasks for various objects, a multi-fingered robotic hand sometimes has to sequentially adjust its grasping gestures, i.e. the finger gaits, to address the workspace limits and guarantee the object stability. However, realizing finger gaits planning in dexterous manipulation is challenging due to the complicated grasp quality metrics, uncertainties on object shapes and dynamics (mass and moment of inertia), and unexpected slippage under uncertain contact dynamics. In this paper, a dual-stage optimization based planner is proposed to handle these challenges. In the first stage, a velocity-level finger gaits planner is introduced by combining object grasp quality with hand manipulability. The proposed finger gaits planner is computationally efficient and realizes finger gaiting without 3D model of the object. In the second stage, a robust manipulation controller using robust control and force optimization is proposed to address object dynamics uncertainties and external disturbances. The dual-stage planner is able to guarantee stability under unexpected slippage caused by uncertain contact dynamics. Moreover, it does not require velocity measurement or expensive 3D/6D tactile sensors. The proposed dual-stage optimization based planner is verified by simulations on Mujoco.
This paper explores the problem of autonomous, in-hand regrasping--the problem of moving from an initial grasp on an object to a desired grasp using the dexterity of a robots fingers. We propose a planner for this problem which alternates between finger gaiting, and in-grasp manipulation. Finger gaiting enables the robot to move a single finger to a new contact location on the object, while the remaining fingers stably hold the object. In-grasp manipulation moves the object to a new pose relative to the robots palm, while maintaining the contact locations between the hand and object. Given the objects geometry (as a mesh), the hands kinematic structure, and the initial and desired grasps, we plan a sequence of finger gaits and object reposing actions to reach the desired grasp without dropping the object. We propose an optimization based approach and report in-hand regrasping plans for 5 objects over 5 in-hand regrasp goals each. The plans generated by our planner are collision free and guarantee kinematic feasibility.
Customized grippers have broad applications in industrial assembly lines. Compared with general parallel grippers, the customized grippers have specifically designed fingers to increase the contact area with the workpieces and improve the grasp robustness. However, grasp planning for customized grippers is challenging due to the object variations, surface contacts and structural constraints of the grippers. In this paper, an iterative surface fitting (ISF) algorithm is proposed to plan grasps for customized grippers. ISF simultaneously searches for optimal gripper transformation and finger displacement by minimizing the surface fitting error. A guided sampling is introduced to avoid ISF getting stuck in local optima and improve the collision avoidance performance. The proposed algorithm is able to consider the structural constraints of the gripper and plan optimal grasps in real-time. The effectiveness of the algorithm is verified by both simulations and experiments. The experimental videos are available at: http://me.berkeley.edu/%7Eyongxiangfan/CASE2018/caseisf.html