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FlipDial: A Generative Model for Two-Way Visual Dialogue

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 Added by Daniela Massiceti
 Publication date 2018
and research's language is English




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We present FlipDial, a generative model for visual dialogue that simultaneously plays the role of both participants in a visually-grounded dialogue. Given context in the form of an image and an associated caption summarising the contents of the image, FlipDial learns both to answer questions and put forward questions, capable of generating entire sequences of dialogue (question-answer pairs) which are diverse and relevant to the image. To do this, FlipDial relies on a simple but surprisingly powerful idea: it uses convolutional neural networks (CNNs) to encode entire dialogues directly, implicitly capturing dialogue context, and conditional VAEs to learn the generative model. FlipDial outperforms the state-of-the-art model in the sequential answering task (one-way visual dialogue) on the VisDial dataset by 5 points in Mean Rank using the generated answers. We are the first to extend this paradigm to full two-way visual dialogue, where our model is capable of generating both questions and answers in sequence based on a visual input, for which we propose a set of novel evaluation measures and metrics.

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Evaluating Visual Dialogue, the task of answering a sequence of questions relating to a visual input, remains an open research challenge. The current evaluation scheme of the VisDial dataset computes the ranks of ground-truth answers in predefined candidate sets, which Massiceti et al. (2018) show can be susceptible to the exploitation of dataset biases. This scheme also does little to account for the different ways of expressing the same answer--an aspect of language that has been well studied in NLP. We propose a revised evaluation scheme for the VisDial dataset leveraging metrics from the NLP literature to measure consensus between answers generated by the model and a set of relevant answers. We construct these relevant answer sets using a simple and effective semi-supervised method based on correlation, which allows us to automatically extend and scale sparse relevance annotations from humans to the entire dataset. We release these sets and code for the revised evaluation scheme as DenseVisDial, and intend them to be an improvement to the dataset in the face of its existing constraints and design choices.
The key challenge of generative Visual Dialogue (VD) systems is to respond to human queries with informative answers in natural and contiguous conversation flow. Traditional Maximum Likelihood Estimation (MLE)-based methods only learn from positive responses but ignore the negative responses, and consequently tend to yield safe or generic responses. To address this issue, we propose a novel training scheme in conjunction with weighted likelihood estimation (WLE) method. Furthermore, an adaptive multi-modal reasoning module is designed, to accommodate various dialogue scenarios automatically and select relevant information accordingly. The experimental results on the VisDial benchmark demonstrate the superiority of our proposed algorithm over other state-of-the-art approaches, with an improvement of 5.81% on recall@10.
Different from Visual Question Answering task that requires to answer only one question about an image, Visual Dialogue involves multiple questions which cover a broad range of visual content that could be related to any objects, relationships or semantics. The key challenge in Visual Dialogue task is thus to learn a more comprehensive and semantic-rich image representation which may have adaptive attentions on the image for variant questions. In this research, we propose a novel model to depict an image from both visual and semantic perspectives. Specifically, the visual view helps capture the appearance-level information, including objects and their relationships, while the semantic view enables the agent to understand high-level visual semantics from the whole image to the local regions. Futhermore, on top of such multi-view image features, we propose a feature selection framework which is able to adaptively capture question-relevant information hierarchically in fine-grained level. The proposed method achieved state-of-the-art results on benchmark Visual Dialogue datasets. More importantly, we can tell which modality (visual or semantic) has more contribution in answering the current question by visualizing the gate values. It gives us insights in understanding of human cognition in Visual Dialogue.
We characterise some of the quirks and shortcomings in the exploration of Visual Dialogue - a sequential question-answering task where the questions and corresponding answers are related through given visual stimuli. To do so, we develop an embarrassingly simple method based on Canonical Correlation Analysis (CCA) that, on the standard dataset, achieves near state-of-the-art performance on mean rank (MR). In direct contrast to current complex and over-parametrised architectures that are both compute and time intensive, our method ignores the visual stimuli, ignores the sequencing of dialogue, does not need gradients, uses off-the-shelf feature extractors, has at least an order of magnitude fewer parameters, and learns in practically no time. We argue that these results are indicative of issues in current approaches to Visual Dialogue and conduct analyses to highlight implicit dataset biases and effects of over-constrained evaluation metrics. Our code is publicly available.
81 - Wei Pang , Xiaojie Wang 2020
The Guesser is a task of visual grounding in GuessWhat?! like visual dialogue. It locates the target object in an image supposed by an Oracle oneself over a question-answer based dialogue between a Questioner and the Oracle. Most existing guessers make one and only one guess after receiving all question-answer pairs in a dialogue with the predefined number of rounds. This paper proposes a guessing state for the Guesser, and regards guess as a process with change of guessing state through a dialogue. A guessing state tracking based guess model is therefore proposed. The guessing state is defined as a distribution on objects in the image. With that in hand, two loss functions are defined as supervisions for model training. Early supervision brings supervision to Guesser at early rounds, and incremental supervision brings monotonicity to the guessing state. Experimental results on GuessWhat?! dataset show that our model significantly outperforms previous models, achieves new state-of-the-art, especially the success rate of guessing 83.3% is approaching the human-level accuracy of 84.4%.
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