No Arabic abstract
The Guesser is a task of visual grounding in GuessWhat?! like visual dialogue. It locates the target object in an image supposed by an Oracle oneself over a question-answer based dialogue between a Questioner and the Oracle. Most existing guessers make one and only one guess after receiving all question-answer pairs in a dialogue with the predefined number of rounds. This paper proposes a guessing state for the Guesser, and regards guess as a process with change of guessing state through a dialogue. A guessing state tracking based guess model is therefore proposed. The guessing state is defined as a distribution on objects in the image. With that in hand, two loss functions are defined as supervisions for model training. Early supervision brings supervision to Guesser at early rounds, and incremental supervision brings monotonicity to the guessing state. Experimental results on GuessWhat?! dataset show that our model significantly outperforms previous models, achieves new state-of-the-art, especially the success rate of guessing 83.3% is approaching the human-level accuracy of 84.4%.
A goal-oriented visual dialogue involves multi-turn interactions between two agents, Questioner and Oracle. During which, the answer given by Oracle is of great significance, as it provides golden response to what Questioner concerns. Based on the answer, Questioner updates its belief on target visual content and further raises another question. Notably, different answers drive into different visual beliefs and future questions. However, existing methods always indiscriminately encode answers after much longer questions, resulting in a weak utilization of answers. In this paper, we propose an Answer-Driven Visual State Estimator (ADVSE) to impose the effects of different answers on visual states. First, we propose an Answer-Driven Focusing Attention (ADFA) to capture the answer-driven effect on visual attention by sharpening question-related attention and adjusting it by answer-based logical operation at each turn. Then based on the focusing attention, we get the visual state estimation by Conditional Visual Information Fusion (CVIF), where overall information and difference information are fused conditioning on the question-answer state. We evaluate the proposed ADVSE to both question generator and guesser tasks on the large-scale GuessWhat?! dataset and achieve the state-of-the-art performances on both tasks. The qualitative results indicate that the ADVSE boosts the agent to generate highly efficient questions and obtains reliable visual attentions during the reasonable question generation and guess processes.
We characterise some of the quirks and shortcomings in the exploration of Visual Dialogue - a sequential question-answering task where the questions and corresponding answers are related through given visual stimuli. To do so, we develop an embarrassingly simple method based on Canonical Correlation Analysis (CCA) that, on the standard dataset, achieves near state-of-the-art performance on mean rank (MR). In direct contrast to current complex and over-parametrised architectures that are both compute and time intensive, our method ignores the visual stimuli, ignores the sequencing of dialogue, does not need gradients, uses off-the-shelf feature extractors, has at least an order of magnitude fewer parameters, and learns in practically no time. We argue that these results are indicative of issues in current approaches to Visual Dialogue and conduct analyses to highlight implicit dataset biases and effects of over-constrained evaluation metrics. Our code is publicly available.
Dialogue state tracking (DST) is a pivotal component in task-oriented dialogue systems. While it is relatively easy for a DST model to capture belief states in short conversations, the task of DST becomes more challenging as the length of a dialogue increases due to the injection of more distracting contexts. In this paper, we aim to improve the overall performance of DST with a special focus on handling longer dialogues. We tackle this problem from three perspectives: 1) A model designed to enable hierarchical slot status prediction; 2) Balanced training procedure for generic and task-specific language understanding; 3) Data perturbation which enhances the models ability in handling longer conversations. We conduct experiments on the MultiWOZ benchmark, and demonstrate the effectiveness of each component via a set of ablation tests, especially on longer conversations.
While several state-of-the-art approaches to dialogue state tracking (DST) have shown promising performances on several benchmarks, there is still a significant performance gap between seen slot values (i.e., values that occur in both training set and test set) and unseen ones (values that occur in training set but not in test set). Recently, the copy-mechanism has been widely used in DST models to handle unseen slot values, which copies slot values from user utterance directly. In this paper, we aim to find out the factors that influence the generalization ability of a common copy-mechanism model for DST. Our key observations include: 1) the copy-mechanism tends to memorize values rather than infer them from contexts, which is the primary reason for unsatisfactory generalization performance; 2) greater diversity of slot values in the training set increase the performance on unseen values but slightly decrease the performance on seen values. Moreover, we propose a simple but effective algorithm of data augmentation to train copy-mechanism models, which augments the input dataset by copying user utterances and replacing the real slot values with randomly generated strings. Users could use two hyper-parameters to realize a trade-off between the performances on seen values and unseen ones, as well as a trade-off between overall performance and computational cost. Experimental results on three widely used datasets (WoZ 2.0, DSTC2, and Multi-WoZ 2.0) show the effectiveness of our approach.
Sequence-to-sequence models have been applied to a wide variety of NLP tasks, but how to properly use them for dialogue state tracking has not been systematically investigated. In this paper, we study this problem from the perspectives of pre-training objectives as well as the formats of context representations. We demonstrate that the choice of pre-training objective makes a significant difference to the state tracking quality. In particular, we find that masked span prediction is more effective than auto-regressive language modeling. We also explore using Pegasus, a span prediction-based pre-training objective for text summarization, for the state tracking model. We found that pre-training for the seemingly distant summarization task works surprisingly well for dialogue state tracking. In addition, we found that while recurrent state context representation works also reasonably well, the model may have a hard time recovering from earlier mistakes. We conducted experiments on the MultiWOZ 2.1-2.4, WOZ 2.0, and DSTC2 datasets with consistent observations.