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HelPal: A Search System for Mobile Crowd Service

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 Added by Yao Wu
 Publication date 2017
and research's language is English




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Proliferation of ubiquitous mobile devices makes location based services prevalent. Mobile users are able to volunteer as providers of specific services and in the meanwhile to search these services. For example, drivers may be interested in tracking available nearby users who are willing to help with motor repair or are willing to provide travel directions or first aid. With the diffusion of mobile users, it is necessary to provide scalable means of enabling such users to connect with other nearby users so that they can help each other with specific services. Motivated by these observations, we design and implement a general location based system HelPal for mobile users to provide and enjoy instant service, which is called mobile crowd service. In this demo, we introduce a mobile crowd service system featured with several novel techniques. We sketch the system architecture and illustrate scenarios via several cases. Demonstration shows the user-friendly search interface for users to conveniently find skilled and qualified nearby service providers.



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We investigate a type of emerging user-assisted mobile applications or services, referred to as Dynamic Mobile Ad-hoc Crowd Service (DMACS), such as collaborative streaming via smartphones or location privacy protection through a crowd of smartphone users. Such services are provided and consumed by users carrying smart mobile devices (e.g., smartphones) who are in close proximity of each other (e.g., within Bluetooth range). Users in a DMACS system dynamically arrive and depart over time, and are divided into multiple possibly overlapping groups according to radio range constraints. Crucial to the success of such systems is a mechanism that incentivizes users participation and ensures fair trading. In this paper, we design a multi-market, dynamic double auction mechanism, referred to as M-CHAIN, and show that it is truthful, feasible, individual-rational, no-deficit, and computationally efficient. The novelty and significance of M-CHAIN is that it addresses and solves the fair trading problem in a multi-group or multi-market dynamic double auction problem which naturally occurs in a mobile wireless environment. We demonstrate its efficiency via simulations based on generated user patterns (stochastic arrivals, random market clustering of users) and real-world traces.
Searching for concepts in science and technology is often a difficult task. To facilitate concept search, different types of human-generated metadata have been created to define the content of scientific and technical disclosures. Classification schemes such as the International Patent Classification (IPC) and MEDLINEs MeSH are structured and controlled, but require trained experts and central management to restrict ambiguity (Mork, 2013). While unstructured tags of folksonomies can be processed to produce a degree of structure (Kalendar, 2010; Karampinas, 2012; Sarasua, 2012; Bragg, 2013) the freedom enjoyed by the crowd typically results in less precision (Stock 2007). Existing classification schemes suffer from inflexibility and ambiguity. Since humans understand language, inference, implication, abstraction and hence concepts better than computers, we propose to harness the collective wisdom of the crowd. To do so, we propose a novel classification scheme that is sufficiently intuitive for the crowd to use, yet powerful enough to facilitate search by analogy, and flexible enough to deal with ambiguity. The system will enhance existing classification information. Linking up with the semantic web and computer intelligence, a Citizen Science effort (Good, 2013) would support innovation by improving the quality of granted patents, reducing duplicitous research, and stimulating problem-oriented solution design. A prototype of our design is in preparation. A crowd-sourced fuzzy and faceted classification scheme will allow for better concept search and improved access to prior art in science and technology.
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