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Service-Constraint Based Truthful Incentive Mechanisms for Crowd Sensing

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 Added by David Sun
 Publication date 2014
and research's language is English
 Authors Jiajun Sun




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Crowd sensing is a new paradigm which leverages the pervasive smartphones to efficiently collect and upload sensing data, enabling numerous novel applications. To achieve good service quality for a crowd sensing application, incentive mechanisms are necessary for attracting more user participation. Most of existing mechanisms apply only for the budget-constraint scenario where the platform (the crowd sensing organizer) has a budget limit. On the contrary, we focus on a different scenario where the platform has a service limit. Based on the offline and online auction model, we consider a general problem: users submit their private profiles to the platform, and the platform aims at selecting a subset of users before a specified deadline for minimizing the total payment while a specific service can be completed. Specially, we design offline and online service-constraint incentive mechanisms for the case where the value function of selected users is monotone submodular. The mechanisms are individual rationality, task feasibility, computational efficiency, truthfulness, consumer sovereignty, constant frugality, and also performs well in practice. Finally, we use extensive simulations to demonstrate the theoretical properties of our mechanisms.



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We investigate a type of emerging user-assisted mobile applications or services, referred to as Dynamic Mobile Ad-hoc Crowd Service (DMACS), such as collaborative streaming via smartphones or location privacy protection through a crowd of smartphone users. Such services are provided and consumed by users carrying smart mobile devices (e.g., smartphones) who are in close proximity of each other (e.g., within Bluetooth range). Users in a DMACS system dynamically arrive and depart over time, and are divided into multiple possibly overlapping groups according to radio range constraints. Crucial to the success of such systems is a mechanism that incentivizes users participation and ensures fair trading. In this paper, we design a multi-market, dynamic double auction mechanism, referred to as M-CHAIN, and show that it is truthful, feasible, individual-rational, no-deficit, and computationally efficient. The novelty and significance of M-CHAIN is that it addresses and solves the fair trading problem in a multi-group or multi-market dynamic double auction problem which naturally occurs in a mobile wireless environment. We demonstrate its efficiency via simulations based on generated user patterns (stochastic arrivals, random market clustering of users) and real-world traces.
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Mobile crowd sensing (MCS) is a new paradigm which leverages the ubiquity of sensor-equipped mobile devices such as smartphones, music players, and in-vehicle sensors at the edge of the Internet, to collect data. The new paradigm will fuel the evolution of the Internet of Things to three changes as follows: First, the terminal devices at the edge of the Internet change from PCs to mobile phones. Second, the interactive mode extends from the virtual space to the real physical world. Thirdly, the forwarding manner of sensing data are undergoing the transition from the priori to the opportunistic. To better meet the demands of MCS applications at a societal scale, incentive mechanisms are indispensable. In this paper, we will first overview three categories of MCS applications, and then propose a new architecture for MCS applications. Based on the architecture, we discuss various research challenges about incentive mechanism designs for MCS applications, followed by potential future work discussions. Finally, we present potential future works.
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