Generative Adversarial Networks are proved to be efficient on various kinds of image generation tasks. However, it is still a challenge if we want to generate images precisely. Many researchers focus on how to generate images with one attribute. But image generation under multiple attributes is still a tough work. In this paper, we try to generate a variety of face images under multiple constraints using a pipeline process. The Pip-GAN (Pipeline Generative Adversarial Network) we present employs a pipeline network structure which can generate a complex facial image step by step using a neutral face image. We applied our method on two face image databases and demonstrate its ability to generate convincing novel images of unseen identities under multiple conditions previously.
Recent studies have shown remarkable success in face image generations. However, most of the existing methods only generate face images from random noise, and cannot generate face images according to the specific attributes. In this paper, we focus on the problem of face synthesis from attributes, which aims at generating faces with specific characteristics corresponding to the given attributes. To this end, we propose a novel attributes aware face image generator method with generative adversarial networks called AFGAN. Specifically, we firstly propose a two-path embedding layer and self-attention mechanism to convert binary attribute vector to rich attribute features. Then three stacked generators generate $64 times 64$, $128 times 128$ and $256 times 256$ resolution face images respectively by taking the attribute features as input. In addition, an image-attribute matching loss is proposed to enhance the correlation between the generated images and input attributes. Extensive experiments on CelebA demonstrate the superiority of our AFGAN in terms of both qualitative and quantitative evaluations.
We present a deep learning approach for high resolution face completion with multiple controllable attributes (e.g., male and smiling) under arbitrary masks. Face completion entails understanding both structural meaningfulness and appearance consistency locally and globally to fill in holes whose content do not appear elsewhere in an input image. It is a challenging task with the difficulty level increasing significantly with respect to high resolution, the complexity of holes and the controllable attributes of filled-in fragments. Our system addresses the challenges by learning a fully end-to-end framework that trains generative adversarial networks (GANs) progressively from low resolution to high resolution with conditional vectors encoding controllable attributes. We design novel network architectures to exploit information across multiple scales effectively and efficiently. We introduce new loss functions encouraging sharp completion. We show that our system can complete faces with large structural and appearance variations using a single feed-forward pass of computation with mean inference time of 0.007 seconds for images at 1024 x 1024 resolution. We also perform a pilot human study that shows our approach outperforms state-of-the-art face completion methods in terms of rank analysis. The code will be released upon publication.
Image generation has been heavily investigated in computer vision, where one core research challenge is to generate images from arbitrarily complex distributions with little supervision. Generative Adversarial Networks (GANs) as an implicit approach have achieved great successes in this direction and therefore been employed widely. However, GANs are known to suffer from issues such as mode collapse, non-structured latent space, being unable to compute likelihoods, etc. In this paper, we propose a new unsupervised non-parametric method named mixture of infinite conditional GANs or MIC-GANs, to tackle several GAN issues together, aiming for image generation with parsimonious prior knowledge. Through comprehensive evaluations across different datasets, we show that MIC-GANs are effective in structuring the latent space and avoiding mode collapse, and outperform state-of-the-art methods. MICGANs are adaptive, versatile, and robust. They offer a promising solution to several well-known GAN issues. Code available: github.com/yinghdb/MICGANs.
Great progress has been made by the advances in Generative Adversarial Networks (GANs) for image generation. However, there lacks enough understanding on how a realistic image can be generated by the deep representations of GANs from a random vector. This chapter will give a summary of recent works on interpreting deep generative models. We will see how the human-understandable concepts that emerge in the learned representation can be identified and used for interactive image generation and editing.
In this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a hypersphere. By proposing a conditional version of manifold-valued Wasserstein generative adversarial network (GAN) for motion generation on the hypersphere, we learn the distribution of facial expression dynamics of different classes, from which we synthesize new facial expression motions. The resulting motions can be transformed to sequences of landmarks and then to images sequences by editing the texture information using another conditional Generative Adversarial Network. To the best of our knowledge, this is the first work that explores manifold-valued representations with GAN to address the problem of dynamic facial expression generation. We evaluate our proposed approach both quantitatively and qualitatively on two public datasets; Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the effectiveness of our approach in generating realistic videos with continuous motion, realistic appearance and identity preservation. We also show the efficiency of our framework for dynamic facial expressions generation, dynamic facial expression transfer and data augmentation for training improved emotion recognition models.