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Image Generation from Sketch Constraint Using Contextual GAN

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 Added by Shangzhe Wu
 Publication date 2017
and research's language is English




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In this paper we investigate image generation guided by hand sketch. When the input sketch is badly drawn, the output of common image-to-image translation follows the input edges due to the hard condition imposed by the translation process. Instead, we propose to use sketch as weak constraint, where the output edges do not necessarily follow the input edges. We address this problem using a novel joint image completion approach, where the sketch provides the image context for completing, or generating the output image. We train a generated adversarial network, i.e, contextual GAN to learn the joint distribution of sketch and the corresponding image by using joint images. Our contextual GAN has several advantages. First, the simple joint image representation allows for simple and effective learning of joint distribution in the same image-sketch space, which avoids complicated issues in cross-domain learning. Second, while the output is related to its input overall, the generated features exhibit more freedom in appearance and do not strictly align with the input features as previous conditional GANs do. Third, from the joint images point of view, image and sketch are of no difference, thus exactly the same deep joint image completion network can be used for image-to-sketch generation. Experiments evaluated on three different datasets show that our contextual GAN can generate more realistic images than state-of-the-art conditional GANs on challenging inputs and generalize well on common categories.



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Recently, realistic image generation using deep neural networks has become a hot topic in machine learning and computer vision. Images can be generated at the pixel level by learning from a large collection of images. Learning to generate colorful cartoon images from black-and-white sketches is not only an interesting research problem, but also a potential application in digital entertainment. In this paper, we investigate the sketch-to-image synthesis problem by using conditional generative adversarial networks (cGAN). We propose the auto-painter model which can automatically generate compatible colors for a sketch. The new model is not only capable of painting hand-draw sketch with proper colors, but also allowing users to indicate preferred colors. Experimental results on two sketch datasets show that the auto-painter performs better that existing image-to-image methods.
Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast, sketching is possibly the most universally accessible way to convey a visual concept. In this work, we present a method, GAN Sketching, for rewriting GANs with one or more sketches, to make GANs training easier for novice users. In particular, we change the weights of an original GAN model according to user sketches. We encourage the models output to match the user sketches through a cross-domain adversarial loss. Furthermore, we explore different regularization methods to preserve the original models diversity and image quality. Experiments have shown that our method can mold GANs to match shapes and poses specified by sketches while maintaining realism and diversity. Finally, we demonstrate a few applications of the resulting GAN, including latent space interpolation and image editing.
Sketching or doodling is a popular creative activity that people engage in. However, most existing work in automatic sketch understanding or generation has focused on sketches that are quite mundane. In this work, we introduce two datasets of creative sketches -- Creative Birds and Creative Creatures -- containing 10k sketches each along with part annotations. We propose DoodlerGAN -- a part-based Generative Adversarial Network (GAN) -- to generate unseen compositions of novel part appearances. Quantitative evaluations as well as human studies demonstrate that sketches generated by our approach are more creative and of higher quality than existing approaches. In fact, in Creative Birds, subjects prefer sketches generated by DoodlerGAN over those drawn by humans! Our code can be found at https://github.com/facebookresearch/DoodlerGAN and a demo can be found at http://doodlergan.cloudcv.org.
We propose an interactive GAN-based sketch-to-image translation method that helps novice users create images of simple objects. As the user starts to draw a sketch of a desired object type, the network interactively recommends plausible completions, and shows a corresponding synthesized image to the user. This enables a feedback loop, where the user can edit their sketch based on the networks recommendations, visualizing both the completed shape and final rendered image while they draw. In order to use a single trained model across a wide array of object classes, we introduce a gating-based approach for class conditioning, which allows us to generate distinct classes without feature mixing, from a single generator network. Video available at our website: https://arnabgho.github.io/iSketchNFill/.
A text to image generation (T2I) model aims to generate photo-realistic images which are semantically consistent with the text descriptions. Built upon the recent advances in generative adversarial networks (GANs), existing T2I models have made great progress. However, a close inspection of their generated images reveals two major limitations: (1) The condition batch normalization methods are applied on the whole image feature maps equally, ignoring the local semantics; (2) The text encoder is fixed during training, which should be trained with the image generator jointly to learn better text representations for image generation. To address these limitations, we propose a novel framework Semantic-Spatial Aware GAN, which is trained in an end-to-end fashion so that the text encoder can exploit better text information. Concretely, we introduce a novel Semantic-Spatial Aware Convolution Network, which (1) learns semantic-adaptive transformation conditioned on text to effectively fuse text features and image features, and (2) learns a mask map in a weakly-supervised way that depends on the current text-image fusion process in order to guide the transformation spatially. Experiments on the challenging COCO and CUB bird datasets demonstrate the advantage of our method over the recent state-of-the-art approaches, regarding both visual fidelity and alignment with input text description. Code is available at https://github.com/wtliao/text2image.
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