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We discuss the connection between computational social choice (comsoc) and computational complexity. We stress the work so far on, and urge continued focus on, two less-recognized aspects of this connection. Firstly, this is very much a two-way street: Everyone knows complexity classification is used in comsoc, but we also highlight benefits to complexity that have arisen from its use in comsoc. Secondly, more subtle, less-known complexity tools often can be very productively used in comsoc.
The problem of Multi-Agent Path Finding (MAPF) calls for finding a set of conflict-free paths for a fleet of agents operating in a given environment. Arguably, the state-of-the-art approach to computing optimal solutions is Conflict-Based Search (CBS). In this work we revisit the complexity analysis of CBS to provide tighter bounds on the algorithms run-time in the worst-case. Our analysis paves the way to better pinpoint the parameters that govern (in the worst case) the algorithms computational complexity. Our analysis is based on two complementary approaches: In the first approach we bound the run-time using the size of a Multi-valued Decision Diagram (MDD) -- a layered graph which compactly contains all possible single-agent paths between two given vertices for a specific path length. In the second approach we express the running time by a novel recurrence relation which bounds the algorithms complexity. We use generating functions-based analysis in order to tightly bound the recurrence. Using these technique we provide several new upper-bounds on CBSs complexity. The results allow us to improve the existing bound on the running time of CBS for many cases. For example, on a set of common benchmarks we improve the upper-bound by a factor of at least $2^{10^{7}}$.
Itemset mining is one of the most studied tasks in knowledge discovery. In this paper we analyze the computational complexity of three central itemset mining problems. We prove that mining confident rules with a given item in the head is NP-hard. We prove that mining high utility itemsets is NP-hard. We finally prove that mining maximal or closed itemsets is coNP-hard as soon as the users can specify constraints on the kind of itemsets they are interested in.
In this note, we provide a unifying framework to investigate the computational complexity of classical spin models and give the full classification on spin models in terms of system dimensions, randomness, external magnetic fields and types of spin coupling. We further discuss about the implications of NP-complete Hamiltonian models in physics and the fundamental limitations of all numerical methods imposed by such models. We conclude by a brief discussion on the picture when quantum computation and quantum complexity theory are included.
Quantum Monte Carlo simulations, while being efficient for bosons, suffer from the negative sign problem when applied to fermions - causing an exponential increase of the computing time with the number of particles. A polynomial time solution to the sign problem is highly desired since it would provide an unbiased and numerically exact method to simulate correlated quantum systems. Here we show, that such a solution is almost certainly unattainable by proving that the sign problem is NP-hard, implying that a generic solution of the sign problem would also solve all problems in the complexity class NP (nondeterministic polynomial) in polynomial time.
Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in complexity, dazzling for visualization, and sophisticated for strategic reasoning-has drawn us to play concrete games full of subtleties and to characterize abstract properties pertinent to complexity consequence. Going beyond individual games, we explore the tractability of quantum combinatorial games as whole, and address fundamental questions including: Quantum Leap in Complexity: Are there polynomial-time solvable games whose quantum extensions are intractable? Quantum Collapses in Complexity: Are there PSPACE-complete games whose quantum extensions fall to the lower levels of the polynomial-time hierarchy? Quantumness Matters: How do outcome classes and strategies change under quantum moves? Under what conditions doesnt quantumness matter? PSPACE Barrier for Quantum Leap: Can quantum moves launch PSPACE games into outer polynomial space We show that quantum moves not only enrich the game structure, but also impact their computational complexity. In settling some of these basic questions, we characterize both the powers and limitations of quantum moves as well as the superposition of game configurations that they create. Our constructive proofs-both on the leap of complexity in concrete Quantum Nim and Quantum Undirected Geography and on the continuous collapses, in the quantum setting, of complexity in abstract PSPACE-complete games to each level of the polynomial-time hierarchy-illustrate the striking computational landscape over quantum games and highlight surprising turns with unexpected quantum impact. Our studies also enable us to identify several elegant open questions fundamental to quantum combinatorial game theory (QCGT).