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Constrained Routing Between Non-Visible Vertices

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 Publication date 2017
and research's language is English




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In this paper we study local routing strategies on geometric graphs. Such strategies use geometric properties of the graph like the coordinates of the current and target nodes to route. Specifically, we study routing strategies in the presence of constraints which are obstacles that edges of the graph are not allowed to cross. Let $P$ be a set of $n$ points in the plane and let $S$ be a set of line segments whose endpoints are in $P$, with no two line segments intersecting properly. We present the first deterministic 1-local $O(1)$-memory routing algorithm that is guaranteed to find a path between two vertices in the visibility graph of $P$ with respect to a set of constraints $S$. The strategy never looks beyond the direct neighbors of the current node and does not store more than $O(1)$-information to reach the target. We then turn our attention to finding competitive routing strategies. We show that when routing on any triangulation $T$ of $P$ such that $Ssubseteq T$, no $o(n)$-competitive routing algorithm exists when the routing strategy restricts its attention to the triangles intersected by the line segment from the source to the target (a technique commonly used in the unconstrained setting). Finally, we provide an $O(n)$-competitive deterministic 1-local $O(1)$-memory routing algorithm on any such $T$, which is optimal in the worst case, given the lower bound.



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Let $P$ be an $x$-monotone orthogonal polygon with $n$ vertices. We call $P$ a simple histogram if its upper boundary is a single edge; and a double histogram if it has a horizontal chord from the left boundary to the right boundary. Two points $p$ and $q$ in $P$ are co-visible if and only if the (axis-parallel) rectangle spanned by $p$ and $q$ completely lies in $P$. In the $r$-visibility graph $G(P)$ of $P$, we connect two vertices of $P$ with an edge if and only if they are co-visible. We consider routing with preprocessing in $G(P)$. We may preprocess $P$ to obtain a label and a routing table for each vertex of $P$. Then, we must be able to route a packet between any two vertices $s$ and $t$ of $P$, where each step may use only the label of the target node $t$, the routing table and neighborhood of the current node, and the packet header. We present a routing scheme for double histograms that sends any data packet along a path whose length is at most twice the (unweighted) shortest path distance between the endpoints. In our scheme, the labels, routing tables, and headers need $O(log n)$ bits. For the case of simple histograms, we obtain a routing scheme with optimal routing paths, $O(log n)$-bit labels, one-bit routing tables, and no headers.
We prove the existence of an oblivious routing scheme that is $mathrm{poly}(log n)$-competitive in terms of $(congestion + dilation)$, thus resolving a well-known question in oblivious routing. Concretely, consider an undirected network and a set of packets each with its own source and destination. The objective is to choose a path for each packet, from its source to its destination, so as to minimize $(congestion + dilation)$, defined as follows: The dilation is the maximum path hop-length, and the congestion is the maximum number of paths that include any single edge. The routing scheme obliviously and randomly selects a path for each packet independent of (the existence of) the other packets. Despite this obliviousness, the selected paths have $(congestion + dilation)$ within a $mathrm{poly}(log n)$ factor of the best possible value. More precisely, for any integer hop-bound $h$, this oblivious routing scheme selects paths of length at most $h cdot mathrm{poly}(log n)$ and is $mathrm{poly}(log n)$-competitive in terms of $congestion$ in comparison to the best possible $congestion$ achievable via paths of length at most $h$ hops. These paths can be sampled in polynomial time. This result can be viewed as an analogue of the celebrated oblivious routing results of R{a}cke [FOCS 2002, STOC 2008], which are $O(log n)$-competitive in terms of $congestion$, but are not competitive in terms of $dilation$.
We consider the problem of routing on a network in the presence of line segment constraints (i.e., obstacles that edges in our network are not allowed to cross). Let $P$ be a set of $n$ points in the plane and let $S$ be a set of non-crossing line segments whose endpoints are in $P$. We present two deterministic 1-local $O(1)$-memory routing algorithms that are guaranteed to find a path of at most linear size between any pair of vertices of the emph{visibility graph} of $P$ with respect to a set of constraints $S$ (i.e., the algorithms never look beyond the direct neighbours of the current location and store only a constant amount of additional information). Contrary to {em all} existing deterministic local routing algorithms, our routing algorithms do not route on a plane subgraph of the visibility graph. Additionally, we provide lower bounds on the routing ratio of any deterministic local routing algorithm on the visibility graph.
Online routing in a planar embedded graph is central to a number of fields and has been studied extensively in the literature. For most planar graphs no $O(1)$-competitive online routing algorithm exists. A notable exception is the Delaunay triangulation for which Bose and Morin [Online routing in triangulations. SIAM Journal on Computing, 33(4):937-951, 2004] showed that there exists an online routing algorithm that is $O(1)$-competitive. However, a Delaunay triangulation can have $Omega(n)$ vertex degree and a total weight that is a linear factor greater than the weight of a minimum spanning tree. We show a simple construction, given a set $V$ of $n$ points in the Euclidean plane, of a planar geometric graph on $V$ that has small weight (within a constant factor of the weight of a minimum spanning tree on $V$), constant degree, and that admits a local routing strategy that is $O(1)$-competitive. Moreover, the technique used to bound the weight works generally for any planar geometric graph whilst preserving the admission of an $O(1)$-competitive routing strategy.
Let $Vsubsetmathbb{R}^2$ be a set of $n$ sites in the plane. The unit disk graph $DG(V)$ of $V$ is the graph with vertex set $V$ in which two sites $v$ and $w$ are adjacent if and only if their Euclidean distance is at most $1$. We develop a compact routing scheme for $DG(V)$. The routing scheme preprocesses $DG(V)$ by assigning a label $l(v)$ to every site $v$ in $V$. After that, for any two sites $s$ and $t$, the scheme must be able to route a packet from $s$ to $t$ as follows: given the label of a current vertex $r$ (initially, $r=s$) and the label of the target vertex $t$, the scheme determines a neighbor $r$ of $r$. Then, the packet is forwarded to $r$, and the process continues until the packet reaches its desired target $t$. The resulting path between the source $s$ and the target $t$ is called the routing path of $s$ and $t$. The stretch of the routing scheme is the maximum ratio of the total Euclidean length of the routing path and of the shortest path in $DG(V)$, between any two sites $s, t in V$. We show that for any given $varepsilon>0$, we can construct a routing scheme for $DG(V)$ with diameter $D$ that achieves stretch $1+varepsilon$ and label size $O(log Dlog^3n/loglog n)$ (the constant in the $O$-Notation depends on $varepsilon$). In the past, several routing schemes for unit disk graphs have been proposed. Our scheme is the first one to achieve poly-logarithmic label size and arbitrarily small stretch without storing any additional information in the packet.
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