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Large-scale Multiview 3D Hand Pose Dataset

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 Publication date 2017
and research's language is English




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Accurate hand pose estimation at joint level has several uses on human-robot interaction, user interfacing and virtual reality applications. Yet, it currently is not a solved problem. The novel deep learning techniques could make a great improvement on this matter but they need a huge amount of annotated data. The hand pose datasets released so far present some issues that make them impossible to use on deep learning methods such as the few number of samples, high-level abstraction annotations or samples consisting in depth maps. In this work, we introduce a multiview hand pose dataset in which we provide color images of hands and different kind of annotations for each, i.e the bounding box and the 2D and 3D location on the joints in the hand. Besides, we introduce a simple yet accurate deep learning architecture for real-time robust 2D hand pose estimation.



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Estimating 3D hand poses from a single RGB image is challenging because depth ambiguity leads the problem ill-posed. Training hand pose estimators with 3D hand mesh annotations and multi-view images often results in significant performance gains. However, existing multi-view datasets are relatively small with hand joints annotated by off-the-shelf trackers or automated through model predictions, both of which may be inaccurate and can introduce biases. Collecting a large-scale multi-view 3D hand pose images with accurate mesh and joint annotations is valuable but strenuous. In this paper, we design a spin match algorithm that enables a rigid mesh model matching with any target mesh ground truth. Based on the match algorithm, we propose an efficient pipeline to generate a large-scale multi-view hand mesh (MVHM) dataset with accurate 3D hand mesh and joint labels. We further present a multi-view hand pose estimation approach to verify that training a hand pose estimator with our generated dataset greatly enhances the performance. Experimental results show that our approach achieves the performance of 0.990 in $text{AUC}_{text{20-50}}$ on the MHP dataset compared to the previous state-of-the-art of 0.939 on this dataset. Our datasset is public available. footnote{url{https://github.com/Kuzphi/MVHM}} Our datasset is available at~href{https://github.com/Kuzphi/MVHM}{color{blue}{https://github.com/Kuzphi/MVHM}}.
Articulated hand pose estimation is a challenging task for human-computer interaction. The state-of-the-art hand pose estimation algorithms work only with one or a few subjects for which they have been calibrated or trained. Particularly, the hybrid methods based on learning followed by model fitting or model based deep learning do not explicitly consider varying hand shapes and sizes. In this work, we introduce a novel hybrid algorithm for estimating the 3D hand pose as well as bone-lengths of the hand skeleton at the same time, from a single depth image. The proposed CNN architecture learns hand pose parameters and scale parameters associated with the bone-lengths simultaneously. Subsequently, a new hybrid forward kinematics layer employs both parameters to estimate 3D joint positions of the hand. For end-to-end training, we combine three public datasets NYU, ICVL and MSRA-2015 in one unified format to achieve large variation in hand shapes and sizes. Among hybrid methods, our method shows improved accuracy over the state-of-the-art on the combined dataset and the ICVL dataset that contain multiple subjects. Also, our algorithm is demonstrated to work well with unseen images.
In order to promote the rapid development of image steganalysis technology, in this paper, we construct and release a multivariable large-scale image steganalysis dataset called IStego100K. It contains 208,104 images with the same size of 1024*1024. Among them, 200,000 images (100,000 cover-stego image pairs) are divided as the training set and the remaining 8,104 as testing set. In addition, we hope that IStego100K can help researchers further explore the development of universal image steganalysis algorithms, so we try to reduce limits on the images in IStego100K. For each image in IStego100K, the quality factors is randomly set in the range of 75-95, the steganographic algorithm is randomly selected from three well-known steganographic algorithms, which are J-uniward, nsF5 and UERD, and the embedding rate is also randomly set to be a value of 0.1-0.4. In addition, considering the possible mismatch between training samples and test samples in real environment, we add a test set (DS-Test) whose source of samples are different from the training set. We hope that this test set can help to evaluate the robustness of steganalysis algorithms. We tested the performance of some latest steganalysis algorithms on IStego100K, with specific results and analysis details in the experimental part. We hope that the IStego100K dataset will further promote the development of universal image steganalysis technology. The description of IStego100K and instructions for use can be found at https://github.com/YangzlTHU/IStego100K
3D hand-object pose estimation is an important issue to understand the interaction between human and environment. Current hand-object pose estimation methods require detailed 3D labels, which are expensive and labor-intensive. To tackle the problem of data collection, we propose a semi-supervised 3D hand-object pose estimation method with two key techniques: pose dictionary learning and an object-oriented coordinate system. The proposed pose dictionary learning module can distinguish infeasible poses by reconstruction error, enabling unlabeled data to provide supervision signals. The proposed object-oriented coordinate system can make 3D estimations equivariant to the camera perspective. Experiments are conducted on FPHA and HO-3D datasets. Our method reduces estimation error by 19.5% / 24.9% for hands/objects compared to straightforward use of labeled data on FPHA and outperforms several baseline methods. Extensive experiments also validate the robustness of the proposed method.
We propose a Bayesian approximation to a deep learning architecture for 3D hand pose estimation. Through this framework, we explore and analyse the two types of uncertainties that are influenced either by data or by the learning capability. Furthermore, we draw comparisons against the standard estimator over three popular benchmarks. The first contribution lies in outperforming the baseline while in the second part we address the active learning application. We also show that with a newly proposed acquisition function, our Bayesian 3D hand pose estimator obtains lowest errors with the least amount of data. The underlying code is publicly available at https://github.com/razvancaramalau/al_bhpe.
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