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Value-Decomposition Networks For Cooperative Multi-Agent Learning

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 Added by Peter Sunehag
 Publication date 2017
and research's language is English




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We study the problem of cooperative multi-agent reinforcement learning with a single joint reward signal. This class of learning problems is difficult because of the often large combined action and observation spaces. In the fully centralized and decentralized approaches, we find the problem of spurious rewards and a phenomenon we call the lazy agent problem, which arises due to partial observability. We address these problems by training individual agents with a novel value decomposition network architecture, which learns to decompose the team value function into agent-wise value functions. We perform an experimental evaluation across a range of partially-observable multi-agent domains and show that learning such value-decompositions leads to superior results, in particular when combined with weight sharing, role information and information channels.



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Exploration is critical for good results in deep reinforcement learning and has attracted much attention. However, existing multi-agent deep reinforcement learning algorithms still use mostly noise-based techniques. Very recently, exploration methods that consider cooperation among multiple agents have been developed. However, existing methods suffer from a common challenge: agents struggle to identify states that are worth exploring, and hardly coordinate exploration efforts toward those states. To address this shortcoming, in this paper, we propose cooperative multi-agent exploration (CMAE): agents share a common goal while exploring. The goal is selected from multiple projected state spaces via a normalized entropy-based technique. Then, agents are trained to reach this goal in a coordinated manner. We demonstrate that CMAE consistently outperforms baselines on various tasks, including a sparse-reward version of the multiple-particle environment (MPE) and the Starcraft multi-agent challenge (SMAC).
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98 - Quanlin Chen 2021
Multi-agent value-based approaches recently make great progress, especially value decomposition methods. However, there are still a lot of limitations in value function factorization. In VDN, the joint action-value function is the sum of per-agent action-value function while the joint action-value function of QMIX is the monotonic mixing of per-agent action-value function. To some extent, QTRAN reduces the limitation of joint action-value functions that can be represented, but it has unsatisfied performance in complex tasks. In this paper, in order to extend the class of joint value functions that can be represented, we propose a novel actor-critic method called NQMIX. NQMIX introduces an off-policy policy gradient on QMIX and modify its network architecture, which can remove the monotonicity constraint of QMIX and implement a non-monotonic value function factorization for the joint action-value function. In addition, NQMIX takes the state-value as the learning target, which overcomes the problem in QMIX that the learning target is overestimated. Furthermore, NQMIX can be extended to continuous action space settings by introducing deterministic policy gradient on itself. Finally, we evaluate our actor-critic methods on SMAC domain, and show that it has a stronger performance than COMA and QMIX on complex maps with heterogeneous agent types. In addition, our ablation results show that our modification of mixer is effective.
Multi-agent reinforcement learning (MARL) under partial observability has long been considered challenging, primarily due to the requirement for each agent to maintain a belief over all other agents local histories -- a domain that generally grows exponentially over time. In this work, we investigate a partially observable MARL problem in which agents are cooperative. To enable the development of tractable algorithms, we introduce the concept of an information state embedding that serves to compress agents histories. We quantify how the compression error influences the resulting value functions for decentralized control. Furthermore, we propose an instance of the embedding based on recurrent neural networks (RNNs). The embedding is then used as an approximate information state, and can be fed into any MARL algorithm. The proposed embed-then-learn pipeline opens the black-box of existing (partially observable) MARL algorithms, allowing us to establish some theoretical guarantees (error bounds of value functions) while still achieving competitive performance with many end-to-end approaches.
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