An extended social force model with a dynamic navigation field is proposed to study bidirectional pedestrian movement. The dynamic navigation field is introduced to describe the desired direction of pedestrian motion resulting from the decision-making processes of pedestrians. The macroscopic fundamental diagrams obtained using the extended model are validated against camera-based observations. Numerical results show that this extended model can reproduce collective phenomena in pedestrian traffic, such as dynamic multilane flow and stable separate-lane flow. Pedestrians path choice behavior significantly affects the probability of congestion and the number of self-organized lanes.
We present a new microscopic ODE-based model for pedestrian dynamics: the Gradient Navigation Model. The model uses a superposition of gradients of distance functions to directly change the direction of the velocity vector. The velocity is then integrated to obtain the location. The approach differs fundamentally from force based models needing only three equations to derive the ODE system, as opposed to four in, e.g., the Social Force Model. Also, as a result, pedestrians are no longer subject to inertia. Several other advantages ensue: Model induced oscillations are avoided completely since no actual forces are present. The derivatives in the equations of motion are smooth and therefore allow the use of fast and accurate high order numerical integrators. At the same time, existence and uniqueness of the solution to the ODE system follow almost directly from the smoothness properties. In addition, we introduce a method to calibrate parameters by theoretical arguments based on empirically validated assumptions rather than by numerical tests. These parameters, combined with the accurate integration, yield simulation results with no collisions of pedestrians. Several empirically observed system phenomena emerge without the need to recalibrate the parameter set for each scenario: obstacle avoidance, lane formation, stop-and-go waves and congestion at bottlenecks. The density evolution in the latter is shown to be quantitatively close to controlled experiments. Likewise, we observe a dependence of the crowd velocity on the local density that compares well with benchmark fundamental diagrams.
The interaction between a rapidly oscillating atomic force microscope tip and a soft material surface is described using both elastic and viscous forces with a moving surface model. We derive the simplest form of this model, motivating it as a way to capture the impact dynamics of the tip and sample with an interaction consisting of two components: interfacial or surface force, and bulk or volumetric force. Analytic solutions to the piece-wise linear model identify characteristic time constants, providing a physical explanation of the hysteresis observed in the measured dynamic force quadrature curves. Numerical simulation is used to fit the model to experimental data and excellent agreement is found with a variety of different samples. The model parameters form a dimensionless impact-rheology factor, giving a quantitative physical number to characterize a viscoelastic surface that does not depend on the tip shape or cantilever frequency.
Humans can robustly follow a visual trajectory defined by a sequence of images (i.e. a video) regardless of substantial changes in the environment or the presence of obstacles. We aim at endowing similar visual navigation capabilities to mobile robots solely equipped with a RGB fisheye camera. We propose a novel probabilistic visual navigation system that learns to follow a sequence of images with bidirectional visual predictions conditioned on possible navigation velocities. By predicting bidirectionally (from start towards goal and vice versa) our method extends its predictive horizon enabling the robot to go around unseen large obstacles that are not visible in the video trajectory. Learning how to react to obstacles and potential risks in the visual field is achieved by imitating human teleoperators. Since the human teleoperation commands are diverse, we propose a probabilistic representation of trajectories that we can sample to find the safest path. Integrated into our navigation system, we present a novel localization approach that infers the current location of the robot based on the virtual predicted trajectories required to reach different images in the visual trajectory. We evaluate our navigation system quantitatively and qualitatively in multiple simulated and real environments and compare to state-of-the-art baselines.Our approach outperforms the most recent visual navigation methods with a large margin with regard to goal arrival rate, subgoal coverage rate, and success weighted by path length (SPL). Our method also generalizes to new robot embodiments never used during training.
We extend a phase-field/gradient damage formulation for cohesive fracture to the dynamic case. The model is characterized by a regularized fracture energy that is linear in the damage field, as well as non-polynomial degradation functions. Two categories of degradation functions are examined, and a process to derive a given degradation function based on a local stress-strain response in the cohesive zone is presented. The resulting model is characterized by a linear elastic regime prior to the onset of damage, and controlled strain-softening thereafter. The governing equations are derived according to macro- and microforce balance theories, naturally accounting for the irreversible nature of the fracture process by introducing suitable constraints for the kinetics of the underlying microstructural changes. The model is complemented by an efficient staggered solution scheme based on an augmented Lagrangian method. Numerical examples demonstrate that the proposed model is a robust and effective method for simulating cohesive crack propagation, with particular emphasis on dynamic fracture.
The motion of pedestrian crowds (e.g. for simulation of an evacuation situation) can be modeled as a multi-body system of self driven particles with repulsive interaction. We use a few simple situations to determine the simplest allowed functional form of the force function. More complexity may be necessary to model more complex situations. There are many unknown parameters to such models, which have to be adjusted correctly. The parameters can be related to quantities that can be measured independently, like step length and frequency. The microscopic behavior is, however, only poorly reproduced in many situations, a person approaching a standing or slow obstacle will e.g. show oscillations in position, and the trajectories of two persons meeting in a corridor in opposite direction will be far from realistic and somewhat erratic. This is inpart due to the assumption of instantaneous reaction on the momentary situation. Obviously, persons react with a small time lag, while on the other hand they will anticipate changing situations for at least a short time. Thus basing the repulsive interaction on a (linear) extrapolation over a short time (e.g. 1 s) eliminates the oscillations at slowing down and smoothes the patterns of giving way to others to a more realistic behavior. A second problem is the additive combination of binary interactions. It is shown that combining only a few relevant interactions gives better model performance.
Yan-Qun Jiang
,Bo-Kui Chen
,Bing-Hong Wang
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(2017)
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"Extended social force model with a dynamic navigation field for bidirectional pedestrian flow"
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Bokui Chen
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