No Arabic abstract
Curiosity is a vital metacognitive skill in educational contexts. Yet, little is known about how social factors influence curiosity in group work. We argue that curiosity is evoked not only through individual, but also interpersonal activities, and present what we believe to be the first theoretical framework that articulates an integrated socio-cognitive account of curiosity based on literature spanning psychology, learning sciences and group dynamics, along with empirical observation of small-group science activity in an informal learning environment. We make a bipartite distinction between individual and interpersonal functions that contribute to curiosity, and multimodal behaviors that fulfill these functions. We validate the proposed framework by leveraging a longitudinal latent variable modeling approach. Findings confirm positive predictive relationship of the latent variables of individual and interpersonal functions on curiosity, with the interpersonal functions exercising a comparatively stronger influence. Prominent behavioral realizations of these functions are also discovered in a data-driven way. This framework is a step towards designing learning technologies that can recognize and evoke curiosity during learning in social contexts.
Researchers and designers have incorporated social media affordances into learning technologies to engage young people and support personally relevant learning, but youth may reject these attempts because they do not meet user expectations. Through in-depth case studies, we explore the sociotechnical ecosystems of six teens (ages 15-18) working at a science center that had recently introduced a digital badge system to track and recognize their learning. By analyzing interviews, observations, ecological momentary assessments, and system data, we examined tensions in how badges as connected learning technologies operate in teens sociotechnical ecosystems. We found that, due to issues of unwanted context collapse and incongruent identity representations, youth only used certain affordances of the system and did so sporadically. Additionally, we noted that some features seemed to prioritize values of adult stakeholders over youth. Using badges as a lens, we reveal critical tensions and offer design recommendations for networked learning technologies.
Over decades traditional information theory of source and channel coding advances toward learning and effective extraction of information from data. We propose to go one step further and offer a theoretical foundation for learning classical patterns from quantum data. However, there are several roadblocks to lay the groundwork for such a generalization. First, classical data must be replaced by a density operator over a Hilbert space. Hence, deviated from problems such as state tomography, our samples are i.i.d density operators. The second challenge is even more profound since we must realize that our only interaction with a quantum state is through a measurement which -- due to no-cloning quantum postulate -- loses information after measuring it. With this in mind, we present a quantum counterpart of the well-known PAC framework. Based on that, we propose a quantum analogous of the ERM algorithm for learning measurement hypothesis classes. Then, we establish upper bounds on the quantum sample complexity quantum concept classes.
Curiosity is the strong desire to learn or know more about something or someone. Since learning is often a social endeavor, social dynamics in collaborative learning may inevitably influence curiosity. There is a scarcity of research, however, focusing on how curiosity can be evoked in group learning contexts. Inspired by a recently proposed theoretical framework that articulates an integrated socio-cognitive infrastructure of curiosity, in this work, we use data-driven approaches to identify fine-grained social scaffolding of curiosity in child-child interaction, and propose how they can be used to elicit and maintain curiosity in technology-enhanced learning environments. For example, we discovered sequential patterns of multimodal behaviors across group members and we describe those that maximize an individuals utility, or likelihood, of demonstrating curiosity during open-ended problem-solving in group work. We also discovered, and describe here, behaviors that directly or in a mediated manner cause curiosity related conversational behaviors in the interaction, with twice as many interpersonal causal influences compared to intrapersonal ones. We explain how these findings form a solid foundation for developing curiosity-increasing learning technologies or even assisting a human coach to induce curiosity among learners.
The success of deep learning, a brain-inspired form of AI, has sparked interest in understanding how the brain could similarly learn across multiple layers of neurons. However, the majority of biologically-plausible learning algorithms have not yet reached the performance of backpropagation (BP), nor are they built on strong theoretical foundations. Here, we analyze target propagation (TP), a popular but not yet fully understood alternative to BP, from the standpoint of mathematical optimization. Our theory shows that TP is closely related to Gauss-Newton optimization and thus substantially differs from BP. Furthermore, our analysis reveals a fundamental limitation of difference target propagation (DTP), a well-known variant of TP, in the realistic scenario of non-invertible neural networks. We provide a first solution to this problem through a novel reconstruction loss that improves feedback weight training, while simultaneously introducing architectural flexibility by allowing for direct feedback connections from the output to each hidden layer. Our theory is corroborated by experimental results that show significant improvements in performance and in the alignment of forward weight updates with loss gradients, compared to DTP.
Designing and implementing efficient, provably correct parallel machine learning (ML) algorithms is challenging. Existing high-level parallel abstractions like MapReduce are insufficiently expressive while low-level tools like MPI and Pthreads leave ML experts repeatedly solving the same design challenges. By targeting common patterns in ML, we developed GraphLab, which improves upon abstractions like MapReduce by compactly expressing asynchronous iterative algorithms with sparse computational dependencies while ensuring data consistency and achieving a high degree of parallel performance. We demonstrate the expressiveness of the GraphLab framework by designing and implementing parall