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Applying the Wizard-of-Oz Technique to Multimodal Human-Robot Dialogue

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 Added by Matthew Marge
 Publication date 2017
and research's language is English




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Our overall program objective is to provide more natural ways for soldiers to interact and communicate with robots, much like how soldiers communicate with other soldiers today. We describe how the Wizard-of-Oz (WOz) method can be applied to multimodal human-robot dialogue in a collaborative exploration task. While the WOz method can help design robot behaviors, traditional approaches place the burden of decisions on a single wizard. In this work, we consider two wizards to stand in for robot navigation and dialogue management software components. The scenario used to elicit data is one in which a human-robot team is tasked with exploring an unknown environment: a human gives verbal instructions from a remote location and the robot follows them, clarifying possible misunderstandings as needed via dialogue. We found the division of labor between wizards to be workable, which holds promise for future software development.



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We describe the adaptation and refinement of a graphical user interface designed to facilitate a Wizard-of-Oz (WoZ) approach to collecting human-robot dialogue data. The data collected will be used to develop a dialogue system for robot navigation. Building on an interface previously used in the development of dialogue systems for virtual agents and video playback, we add templates with open parameters which allow the wizard to quickly produce a wide variety of utterances. Our research demonstrates that this approach to data collection is viable as an intermediate step in developing a dialogue system for physical robots in remote locations from their users - a domain in which the human and robot need to regularly verify and update a shared understanding of the physical environment. We show that our WoZ interface and the fixed set of utterances and templates therein provide for a natural pace of dialogue with good coverage of the navigation domain.
Since the late 1990s when speech companies began providing their customer-service software in the market, people have gotten used to speaking to machines. As people interact more often with voice and gesture controlled machines, they expect the machines to recognize different emotions, and understand other high level communication features such as humor, sarcasm and intention. In order to make such communication possible, the machines need an empathy module in them which can extract emotions from human speech and behavior and can decide the correct response of the robot. Although research on empathetic robots is still in the early stage, we described our approach using signal processing techniques, sentiment analysis and machine learning algorithms to make robots that can understand human emotion. We propose Zara the Supergirl as a prototype system of empathetic robots. It is a software based virtual android, with an animated cartoon character to present itself on the screen. She will get smarter and more empathetic through its deep learning algorithms, and by gathering more data and learning from it. In this paper, we present our work so far in the areas of deep learning of emotion and sentiment recognition, as well as humor recognition. We hope to explore the future direction of android development and how it can help improve peoples lives.
Even though machine learning has become the major scene in dialogue research community, the real breakthrough has been blocked by the scale of data available. To address this fundamental obstacle, we introduce the Multi-Domain Wizard-of-Oz dataset (MultiWOZ), a fully-labeled collection of human-human written conversations spanning over multiple domains and topics. At a size of $10$k dialogues, it is at least one order of magnitude larger than all previous annotated task-oriented corpora. The contribution of this work apart from the open-sourced dataset labelled with dialogue belief states and dialogue actions is two-fold: firstly, a detailed description of the data collection procedure along with a summary of data structure and analysis is provided. The proposed data-collection pipeline is entirely based on crowd-sourcing without the need of hiring professional annotators; secondly, a set of benchmark results of belief tracking, dialogue act and response generation is reported, which shows the usability of the data and sets a baseline for future studies.
126 - Jun Quan , Shian Zhang , Qian Cao 2020
In order to alleviate the shortage of multi-domain data and to capture discourse phenomena for task-oriented dialogue modeling, we propose RiSAWOZ, a large-scale multi-domain Chinese Wizard-of-Oz dataset with Rich Semantic Annotations. RiSAWOZ contains 11.2K human-to-human (H2H) multi-turn semantically annotated dialogues, with more than 150K utterances spanning over 12 domains, which is larger than all previous annotated H2H conversational datasets. Both single- and multi-domain dialogues are constructed, accounting for 65% and 35%, respectively. Each dialogue is labeled with comprehensive dialogue annotations, including dialogue goal in the form of natural language description, domain, dialogue states and acts at both the user and system side. In addition to traditional dialogue annotations, we especially provide linguistic annotations on discourse phenomena, e.g., ellipsis and coreference, in dialogues, which are useful for dialogue coreference and ellipsis resolution tasks. Apart from the fully annotated dataset, we also present a detailed description of the data collection procedure, statistics and analysis of the dataset. A series of benchmark models and results are reported, including natural language understanding (intent detection & slot filling), dialogue state tracking and dialogue context-to-text generation, as well as coreference and ellipsis resolution, which facilitate the baseline comparison for future research on this corpus.
This paper identifies stylistic differences in instruction-giving observed in a corpus of human-robot dialogue. Differences in verbosity and structure (i.e., single-intent vs. multi-intent instructions) arose naturally without restrictions or prior guidance on how users should speak with the robot. Different styles were found to produce different rates of miscommunication, and correlations were found between style differences and individual user variation, trust, and interaction experience with the robot. Understanding potential consequences and factors that influence style can inform design of dialogue systems that are robust to natural variation from human users.

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