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Collecting a Swarm in a Grid Environment Using Shared, Global Inputs

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 Added by Sandor P. Fekete
 Publication date 2017
and research's language is English




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This paper investigates efficient techniques to collect and concentrate an under-actuated particle swarm despite obstacles. Concentrating a swarm of particles is of critical importance in health-care for targeted drug delivery, where micro-scale particles must be steered to a goal location. Individual particles must be small in order to navigate through micro-vasculature, but decreasing size brings new challenges. Individual particles are too small to contain on-board power or computation and are instead controlled by a global input, such as an applied fluidic flow or electric field. To make progress, this paper considers a swarm of robots initialized in a grid world in which each position is either free-space or obstacle. This paper provides algorithms that collect all the robots to one position and compares these algorithms on the basis of efficiency and implementation time.



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Microrobotics has the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions---small size and large populations---present unique challenges for controlling motion. Robotic manipulation usually assumes intelligent agents, not particle systems manipulated by a global signal. To identify the key parameters for particle manipulation, we used a collection of online games where players steer swarms of up to 500 particles to complete manipulation challenges. We recorded statistics from over ten thousand players. Inspired by techniques where human operators performed well, we investigate controllers that use only the mean and variance of the swarm. We prove the mean position is controllable and provide conditions under which variance is controllable. We next derive automatic controllers for these and a hysteresis-based switching control to regulate the first two moments of the particle distribution. Finally, we employ these controllers as primitives for an object manipulation task and implement all controllers on 100 kilobots controlled by the direction of a global light source.
194 - Shiva Shahrokhi , Arun Mahadev , 2016
Consider a swarm of particles controlled by global inputs. This paper presents algorithms for shaping such swarms in 2D using boundary walls. The range of configurations created by conforming a swarm to a boundary wall is limited. We describe the set of stable configurations of a swarm in two canonical workspaces, a circle and a square. To increase the diversity of configurations, we add boundary interaction to our model. We provide algorithms using friction with walls to place two robots at arbitrary locations in a rectangular workspace. Next, we extend this algorithm to place $n$ agents at desired locations. We conclude with efficient techniques to control the covariance of a swarm not possible without wall-friction. Simulations and hardware implementations with 100 robots validate these results. These methods may have particular relevance for current micro- and nano-robots controlled by global inputs.
Microrobots are considered as promising tools for biomedical applications. However, the imaging of them becomes challenges in order to be further applied on in vivo environments. Here we report the magnetic navigation of a paramagnetic nanoparticle based swarm using ultrasound images. The swarm can be generated using simple rotating magnetic fields, resulting in a region containing particles with a high area density. Ultrasound images of the swarm shows a periodic changing of imaging contrast. The reason for such dynamic contrast has been analyzed and experimental results are presented. Moreover, this swarm exhibits enhanced ultrasound imaging in comparison to that formed by individual nanoparticles with a low area density, and the relationship between imaging contrast and area density is testified. Furthermore, the microrobotic swarm can be navigated near a solid surface at different velocities, and the imaging contrast show negligible changes. This method allows us to localize and navigate a microrobotic swarm with enhanced ultrasound imaging indicating a promising approach for imaging of microrobots.
Among the available solutions for drone swarm simulations, we identified a gap in simulation frameworks that allow easy algorithms prototyping, tuning, debugging and performance analysis, and do not require the user to interface with multiple programming languages. We present SwarmLab, a software entirely written in Matlab, that aims at the creation of standardized processes and metrics to quantify the performance and robustness of swarm algorithms, and in particular, it focuses on drones. We showcase the functionalities of SwarmLab by comparing two state-of-the-art algorithms for the navigation of aerial swarms in cluttered environments, Olfati-Sabers and Vasarhelyis. We analyze the variability of the inter-agent distances and agents speeds during flight. We also study some of the performance metrics presented, i.e. order, inter and extra-agent safety, union, and connectivity. While Olfati-Sabers approach results in a faster crossing of the obstacle field, Vasarhelyis approach allows the agents to fly smoother trajectories, without oscillations. We believe that SwarmLab is relevant for both the biological and robotics research communities, and for education, since it allows fast algorithm development, the automatic collection of simulated data, the systematic analysis of swarming behaviors with performance metrics inherited from the state of the art.
In this work, we present a novel distributed method for constructing an occupancy grid map of an unknown environment using a swarm of robots with global localization capabilities and limited inter-robot communication. The robots explore the domain by performing Levy walks in which their headings are defined by maximizing the mutual information between the robots estimate of its environment in the form of an occupancy grid map and the distance measurements that it is likely to obtain when it moves in that direction. Each robot is equipped with laser range sensors, and it builds its occupancy grid map by repeatedly combining its own distance measurements with map information that is broadcast by neighboring robots. Using results on average consensus over time-varying graph topologies, we prove that all robots maps will eventually converge to the actual map of the environment. In addition, we demonstrate that a technique based on topological data analysis, developed in our previous work for generating topological maps, can be readily extended for adaptive thresholding of occupancy grid maps. We validate the effectiveness of our distributed exploration and mapping strategy through a series of 2D simulations and multi-robot experiments.
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