No Arabic abstract
In this work, we present a novel distributed method for constructing an occupancy grid map of an unknown environment using a swarm of robots with global localization capabilities and limited inter-robot communication. The robots explore the domain by performing Levy walks in which their headings are defined by maximizing the mutual information between the robots estimate of its environment in the form of an occupancy grid map and the distance measurements that it is likely to obtain when it moves in that direction. Each robot is equipped with laser range sensors, and it builds its occupancy grid map by repeatedly combining its own distance measurements with map information that is broadcast by neighboring robots. Using results on average consensus over time-varying graph topologies, we prove that all robots maps will eventually converge to the actual map of the environment. In addition, we demonstrate that a technique based on topological data analysis, developed in our previous work for generating topological maps, can be readily extended for adaptive thresholding of occupancy grid maps. We validate the effectiveness of our distributed exploration and mapping strategy through a series of 2D simulations and multi-robot experiments.
Robotic exploration of underground environments is a particularly challenging problem due to communication, endurance, and traversability constraints which necessitate high degrees of autonomy and agility. These challenges are further exacerbated by the need to minimize human intervention for practical applications. While legged robots have the ability to traverse extremely challenging terrain, they also engender new challenges for planning, estimation, and control. In this work, we describe a fully autonomous system for multi-robot mine exploration and mapping using legged quadrupeds, as well as a distributed database mesh networking system for reporting data. In addition, we show results from the DARPA Subterranean Challenge (SubT) Tunnel Circuit demonstrating localization of artifacts after traversals of hundreds of meters. These experiments describe fully autonomous exploration of an unknown Global Navigation Satellite System (GNSS)-denied environment undertaken by legged robots.
We introduce shape-changing swarm robots. A swarm of self-transformable robots can both individually and collectively change their configuration to display information, actuate objects, act as tangible controllers, visualize data, and provide physical affordances. ShapeBots is a concept prototype of shape-changing swarm robots. Each robot can change its shape by leveraging small linear actuators that are thin (2.5 cm) and highly extendable (up to 20cm) in both horizontal and vertical directions. The modular design of each actuator enables various shapes and geometries of self-transformation. We illustrate potential application scenarios and discuss how this type of interface opens up possibilities for the future of ubiquitous and distributed shape-changing interfaces.
In this paper, we address the problem of autonomous multi-robot mapping, exploration and navigation in unknown, GPS-denied indoor or urban environments using a swarm of robots equipped with directional sensors with limited sensing capabilities and limited computational resources. The robots have no a priori knowledge of the environment and need to rapidly explore and construct a map in a distributed manner using existing landmarks, the presence of which can be detected using onboard senors, although little to no metric information (distance or bearing to the landmarks) is available. In order to correctly and effectively achieve this, the presence of a necessary density/distribution of landmarks is ensured by design of the urban/indoor environment. We thus address this problem in two phases: 1) During the design/construction of the urban/indoor environment we can ensure that sufficient landmarks are placed within the environment. To that end we develop a filtration-based approach for designing strategic placement of landmarks in an environment. 2) We develop a distributed algorithm using which a team of robots, with no a priori knowledge of the environment, can explore such an environment, construct a topological map requiring no metric/distance information, and use that map to navigate within the environment. This is achieved using a topological representation of the environment (called a Landmark Complex), instead of constructing a complete metric/pixel map. The representation is built by the robot as well as used by them for navigation through a balance between exploration and exploitation. We use tools from homology theory for identifying holes in the coverage/exploration of the unknown environment and hence guiding the robots towards achieving a complete exploration and mapping of the environment.
Microrobotics has the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions---small size and large populations---present unique challenges for controlling motion. Robotic manipulation usually assumes intelligent agents, not particle systems manipulated by a global signal. To identify the key parameters for particle manipulation, we used a collection of online games where players steer swarms of up to 500 particles to complete manipulation challenges. We recorded statistics from over ten thousand players. Inspired by techniques where human operators performed well, we investigate controllers that use only the mean and variance of the swarm. We prove the mean position is controllable and provide conditions under which variance is controllable. We next derive automatic controllers for these and a hysteresis-based switching control to regulate the first two moments of the particle distribution. Finally, we employ these controllers as primitives for an object manipulation task and implement all controllers on 100 kilobots controlled by the direction of a global light source.
Truss robots, or robots that consist of extensible links connected at universal joints, are often designed with modular physical components but require centralized control techniques. This paper presents a distributed control technique for truss robots. The truss robot is viewed as a collective, where each individual node of the robot is capable of measuring the lengths of the neighboring edges, communicating with a subset of the other nodes, and computing and executing its own control actions with its connected edges. Through an iterative distributed optimization, the individual members utilize local information to converge on a global estimate of the robots state, and then coordinate their planned motion to achieve desired global behavior. This distributed optimization is based on a consensus alternating direction method of multipliers framework. This distributed algorithm is then adapted to control an isoperimetric truss robot, and the distributed algorithm is used in an experimental demonstration. The demonstration allows a user to broadcast commands to a single node of the robot, which then ensures the coordinated motion of all other nodes to achieve the desired global motion.