Do you want to publish a course? Click here

Quantitative Regular Expressions for Arrhythmia Detection Algorithms

124   0   0.0 ( 0 )
 Added by Alena Rodionova
 Publication date 2016
and research's language is English




Ask ChatGPT about the research

Motivated by the problem of verifying the correctness of arrhythmia-detection algorithms, we present a formalization of these algorithms in the language of Quantitative Regular Expressions. QREs are a flexible formal language for specifying complex numerical queries over data streams, with provable runtime and memory consumption guarantees. The medical-device algorithms of interest include peak detection (where a peak in a cardiac signal indicates a heartbeat) and various discriminators, each of which uses a feature of the cardiac signal to distinguish fatal from non-fatal arrhythmias. Expressing these algorithms desired output in current temporal logics, and implementing them via monitor synthesis, is cumbersome, error-prone, computationally expensive, and sometimes infeasible. In contrast, we show that a range of peak detectors (in both the time and wavelet domains) and various discriminators at the heart of todays arrhythmia-detection devices are easily expressible in QREs. The fact that one formalism (QREs) is used to describe the desired end-to-end operation of an arrhythmia detector opens the way to formal analysis and rigorous testing of these detectors correctness and performance. Such analysis could alleviate the regulatory burden on device developers when modifying their algorithms. The performance of the peak-detection QREs is demonstrated by running them on real patient data, on which they yield results on par with those provided by a cardiologist.



rate research

Read More

We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic $mu$-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are not determined under deterministic strategies. We show that non-stochastic tree games with objectives recognisable by so-called game automata are determined under deterministic, finite memory strategies. Moreover, we give an elementary algorithmic procedure which, for an arbitrary regular language L and a finite non-stochastic tree game with a winning objective L decides if the game is determined under deterministic strategies.
We present a novel length-aware solving algorithm for the quantifier-free first-order theory over regex membership predicate and linear arithmetic over string length. We implement and evaluate this algorithm and related heuristics in the Z3 theorem prover. A crucial insight that underpins our algorithm is that real-world instances contain a wealth of information about upper and lower bounds on lengths of strings under constraints, and such information can be used very effectively to simplify operations on automata representing regular expressions. Additionally, we present a number of novel general heuristics, such as the prefix/suffix method, that can be used in conjunction with a variety of regex solving algorithms, making them more efficient. We showcase the power of our algorithm and heuristics via an extensive empirical evaluation over a large and diverse benchmark of 57256 regex-heavy instances, almost 75% of which are derived from industrial applications or contributed by other solver developers. Our solver outperforms five other state-of-the-art string solvers, namely, CVC4, OSTRICH, Z3seq, Z3str3, and Z3-Trau, over this benchmark, in particular achieving a 2.4x speedup over CVC4, 4.4x speedup over Z3seq, 6.4x speedup over Z3-Trau, 9.1x speedup over Z3str3, and 13x speedup over OSTRICH.
2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement algorithms for 2.5 player reachability games and recursive algorithms for the qualitative analysis of parity games. We present a method that - in contrast to existing techniques - tackles both aspects with the best suited approach and works exclusively on the 2.5 player game itself. The resulting technique is powerful enough to handle games with several million states.
121 - Qiaochu Chen , Xinyu Wang , Xi Ye 2019
In this paper, we propose a multi-modal synthesis technique for automatically constructing regular expressions (regexes) from a combination of examples and natural language. Using multiple modalities is useful in this context because natural language alone is often highly ambiguous, whereas examples in isolation are often not sufficient for conveying user intent. Our proposed technique first parses the English description into a so-called hierarchical sketch that guides our programming-by-example (PBE) engine. Since the hierarchical sketch captures crucial hints, the PBE engine can leverage this information to both prioritize the search as well as make useful deductions for pruning the search space. We have implemented the proposed technique in a tool called Regel and evaluate it on over three hundred regexes. Our evaluation shows that Regel achieves 80% accuracy whereas the NLP-only and PBE-only baselines achieve 43% and 26% respectively. We also compare our proposed PBE engine against an adaptation of AlphaRegex, a state-of-the-art regex synthesis tool, and show that our proposed PBE engine is an order of magnitude faster, even if we adapt the search algorithm of AlphaRegex to leverage the sketch. Finally, we conduct a user study involving 20 participants and show that users are twice as likely to successfully come up with the desired regex using Regel compared to without it.
104 - Tara Brough 2020
Motivated by the question of which completely regular semigroups have context-free word problem, we show that for certain classes of languages $mathfrak{C}$(including context-free), every completely regular semigroup that is a union of finitely many finitely generated groups with word problem in $mathfrak{C}$ also has word problem in $mathfrak{C}$. We give an example to show that not all completely regular semigroups with context-free word problem can be so constructed.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا