No Arabic abstract
Let $P subset mathbb{R}^2$ be a planar $n$-point set such that each point $p in P$ has an associated radius $r_p > 0$. The transmission graph $G$ for $P$ is the directed graph with vertex set $P$ such that for any $p, q in P$, there is an edge from $p$ to $q$ if and only if $d(p, q) leq r_p$. Let $t > 1$ be a constant. A $t$-spanner for $G$ is a subgraph $H subseteq G$ with vertex set $P$ so that for any two vertices $p,q in P$, we have $d_H(p, q) leq t d_G(p, q)$, where $d_H$ and $d_G$ denote the shortest path distance in $H$ and $G$, respectively (with Euclidean edge lengths). We show how to compute a $t$-spanner for $G$ with $O(n)$ edges in $O(n (log n + log Psi))$ time, where $Psi$ is the ratio of the largest and smallest radius of a point in $P$. Using more advanced data structures, we obtain a construction that runs in $O(n log^5 n)$ time, independent of $Psi$. We give two applications for our spanners. First, we show how to use our spanner to find a BFS tree in $G$ from any given start vertex in $O(n log n)$ time (in addition to the time it takes to build the spanner). Second, we show how to use our spanner to extend a reachability oracle to answer geometric reachability queries. In a geometric reachability query we ask whether a vertex $p$ in $G$ can reach a target $q$ which is an arbitrary point in the plane (rather than restricted to be another vertex $q$ of $G$ in a standard reachability query). Our spanner allows the reachability oracle to answer geometric reachability queries with an additive overhead of $O(log nlog Psi)$ to the query time and $O(n log Psi)$ to the space.
Efficient algorithms are presented for constructing spanners in geometric intersection graphs. For a unit ball graph in R^k, a (1+epsilon)-spanner is obtained using efficient partitioning of the space into hypercubes and solving bichromatic closest pair problems. The spanner construction has almost equivalent complexity to the construction of Euclidean minimum spanning trees. The results are extended to arbitrary ball graphs with a sub-quadratic running time. For unit ball graphs, the spanners have a small separator decomposition which can be used to obtain efficient algorithms for approximating proximity problems like diameter and distance queries. The results on compressed quadtrees, geometric graph separators, and diameter approximation might be of independent interest.
Resolving an open question from 2006, we prove the existence of light-weight bounded-degree spanners for unit ball graphs in the metrics of bounded doubling dimension, and we design a simple $mathcal{O}(log^*n)$-round distributed algorithm that given a unit ball graph $G$ with $n$ vertices and a positive constant $epsilon < 1$ finds a $(1+epsilon)$-spanner with constant bounds on its maximum degree and its lightness using only 2-hop neighborhood information. This immediately improves the algorithm of Damian, Pandit, and Pemmaraju which runs in $mathcal{O}(log^*n)$ rounds but has a $mathcal{O}(log Delta)$ bound on its lightness, where $Delta$ is the ratio of the length of the longest edge in $G$ to the length of the shortest edge. We further study the problem in the two dimensional Euclidean plane and we provide a construction with similar properties that has a constant average number of edge intersection per node. This is the first distributed low-intersection topology control algorithm to the best of our knowledge. Our distributed algorithms rely on the maximal independent set algorithm of Schneider and Wattenhofer that runs in $mathcal{O}(log^*n)$ rounds of communication. If a maximal independent set is known beforehand, our algorithms run in constant number of rounds.
The girth of a graph, i.e. the length of its shortest cycle, is a fundamental graph parameter. Unfortunately all known algorithms for computing, even approximately, the girth and girth-related structures in directed weighted $m$-edge and $n$-node graphs require $Omega(min{n^{omega}, mn})$ time (for $2leqomega<2.373$). In this paper, we drastically improve these runtimes as follows: * Multiplicative Approximations in Nearly Linear Time: We give an algorithm that in $widetilde{O}(m)$ time computes an $widetilde{O}(1)$-multiplicative approximation of the girth as well as an $widetilde{O}(1)$-multiplicative roundtrip spanner with $widetilde{O}(n)$ edges with high probability (w.h.p). * Nearly Tight Additive Approximations: For unweighted graphs and any $alpha in (0,1)$ we give an algorithm that in $widetilde{O}(mn^{1 - alpha})$ time computes an $O(n^alpha)$-additive approximation of the girth w.h.p, and partially derandomize it. We show that the runtime of our algorithm cannot be significantly improved without a breakthrough in combinatorial Boolean matrix multiplication. Our main technical contribution to achieve these results is the first nearly linear time algorithm for computing roundtrip covers, a directed graph decomposition concept key to previous roundtrip spanner constructions. Previously it was not known how to compute these significantly faster than $Omega(min{n^omega, mn})$ time. Given the traditional difficulty in efficiently processing directed graphs, we hope our techniques may find further applications.
Let $S subset mathbb{R}^2$ be a set of $n$ sites, where each $s in S$ has an associated radius $r_s > 0$. The disk graph $D(S)$ is the undirected graph with vertex set $S$ and an undirected edge between two sites $s, t in S$ if and only if $|st| leq r_s + r_t$, i.e., if the disks with centers $s$ and $t$ and respective radii $r_s$ and $r_t$ intersect. Disk graphs are used to model sensor networks. Similarly, the transmission graph $T(S)$ is the directed graph with vertex set $S$ and a directed edge from a site $s$ to a site $t$ if and only if $|st| leq r_s$, i.e., if $t$ lies in the disk with center $s$ and radius $r_s$. We provide algorithms for detecting (directed) triangles and, more generally, computing the length of a shortest cycle (the girth) in $D(S)$ and in $T(S)$. These problems are notoriously hard in general, but better solutions exist for special graph classes such as planar graphs. We obtain similarly efficient results for disk graphs and for transmission graphs. More precisely, we show that a shortest (Euclidean) triangle in $D(S)$ and in $T(S)$ can be found in $O(n log n)$ expected time, and that the (weighted) girth of $D(S)$ can be found in $O(n log n)$ expected time. For this, we develop new tools for batched range searching that may be of independent interest.
In this thesis, we study two different graph problems. The first problem revolves around geometric spanners. Here, we have a set of points in the plane and we want to connect them with straight line segments, such that there is a path between each pair of points that does not make a large detour. If we achieve this, the resulting graph is called a spanner. We focus our attention on $Theta$-graphs, which are constructed by connecting each point with its nearest neighbour in a fixed number of cones. Although this construction is very straight-forward, it has proven challenging to fully determine the properties of the resulting graphs. We show that if the construction uses 5 cones, the resulting graphs are still spanners. This was the only number of cones for which this question remained unanswered. We also present a routing strategy on the half-$Theta_6$-graph, a variant of the graph with 6 cones. We show that our routing strategy finds a path whose length is at most a constant factor from the straight-line distance between the endpoints. Moreover, we show that this routing strategy is optimal. In the second part, we turn our attention to flips in triangulations. A flip is a simple operation that transforms one triangulation into another. It turns out that with enough flips, we can transform any triangulation into any other. But how many flips is enough? We present an improved upper bound of $5.2n - 33.6$ on the maximum flip distance between any pair of triangulations with n vertices. Along the way, we prove matching lower bounds on each step in the current algorithm, including a tight bound of $(3n - 9)/5$ flips needed to make a triangulation 4-connected. In addition, we prove tight $Theta(n log n)$ bounds on the number of flips required in several settings where the edges have unique labels.