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Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect

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 Added by Qifei Wang
 Publication date 2015
and research's language is English




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Microsoft Kinect camera and its skeletal tracking capabilities have been embraced by many researchers and commercial developers in various applications of real-time human movement analysis. In this paper, we evaluate the accuracy of the human kinematic motion data in the first and second generation of the Kinect system, and compare the results with an optical motion capture system. We collected motion data in 12 exercises for 10 different subjects and from three different viewpoints. We report on the accuracy of the joint localization and bone length estimation of Kinect skeletons in comparison to the motion capture. We also analyze the distribution of the joint localization offsets by fitting a mixture of Gaussian and uniform distribution models to determine the outliers in the Kinect motion data. Our analysis shows that overall Kinect 2 has more robust and more accurate tracking of human pose as compared to Kinect 1.

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This paper summarizes the recent progress we have made for the computer vision technologies in physical therapy with the accessible and affordable devices. We first introduce the remote health coaching system we build with Microsoft Kinect. Since the motion data captured by Kinect is noisy, we investigate the data accuracy of Kinect with respect to the high accuracy motion capture system. We also propose an outlier data removal algorithm based on the data distribution. In order to generate the kinematic parameter from the noisy data captured by Kinect, we propose a kinematic filtering algorithm based on Unscented Kalman Filter and the kinematic model of human skeleton. The proposed algorithm can obtain smooth kinematic parameter with reduced noise compared to the kinematic parameter generated from the raw motion data from Kinect.
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68 - Amir Shalev 2020
We consider the problem of relative pose regression in visual relocalization. Recently, several promising approaches have emerged in this area. We claim that even though they demonstrate on the same datasets using the same split to train and test, a faithful comparison between them was not available since on currently used evaluation metric, some approaches might perform favorably, while in reality performing worse. We reveal a tradeoff between accuracy and the 3D volume of the regressed subspace. We believe that unlike other relocalization approaches, in the case of relative pose regression, the regressed subspace 3D volume is less dependent on the scene and more affect by the method used to score the overlap, which determined how closely sampled viewpoints are. We propose three new metrics to remedy the issue mentioned above. The proposed metrics incorporate statistics about the regression subspace volume. We also propose a new pose regression network that serves as a new baseline for this task. We compare the performance of our trained model on Microsoft 7-Scenes and Cambridge Landmarks datasets both with the standard metrics and the newly proposed metrics and adjust the overlap score to reveal the tradeoff between the subspace and performance. The results show that the proposed metrics are more robust to different overlap threshold than the conventional approaches. Finally, we show that our network generalizes well, specifically, training on a single scene leads to little loss of performance on the other scenes.
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In this work, we introduce the challenging problem of joint multi-person pose estimation and tracking of an unknown number of persons in unconstrained videos. Existing methods for multi-person pose estimation in images cannot be applied directly to this problem, since it also requires to solve the problem of person association over time in addition to the pose estimation for each person. We therefore propose a novel method that jointly models multi-person pose estimation and tracking in a single formulation. To this end, we represent body joint detections in a video by a spatio-temporal graph and solve an integer linear program to partition the graph into sub-graphs that correspond to plausible body pose trajectories for each person. The proposed approach implicitly handles occlusion and truncation of persons. Since the problem has not been addressed quantitatively in the literature, we introduce a challenging Multi-Person PoseTrack dataset, and also propose a completely unconstrained evaluation protocol that does not make any assumptions about the scale, size, location or the number of persons. Finally, we evaluate the proposed approach and several baseline methods on our new dataset.

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