Do you want to publish a course? Click here

A Cooperative Scheduling Scheme of Local Cloud and Internet Cloud for Delay-Aware Mobile Cloud Computing

105   0   0.0 ( 0 )
 Added by Tianchu Zhao
 Publication date 2015
and research's language is English




Ask ChatGPT about the research

With the proliferation of mobile applications, Mobile Cloud Computing (MCC) has been proposed to help mobile devices save energy and improve computation performance. To further improve the quality of service (QoS) of MCC, cloud servers can be deployed locally so that the latency is decreased. However, the computational resource of the local cloud is generally limited. In this paper, we design a threshold-based policy to improve the QoS of MCC by cooperation of the local cloud and Internet cloud resources, which takes the advantages of low latency of the local cloud and abundant computational resources of the Internet cloud simultaneously. This policy also applies a priority queue in terms of delay requirements of applications. The optimal thresholds depending on the traffic load is obtained via a proposed algorithm. Numerical results show that the QoS can be greatly enhanced with the assistance of Internet cloud when the local cloud is overloaded. Better QoS is achieved if the local cloud order tasks according to their delay requirements, where delay-sensitive applications are executed ahead of delay-tolerant applications. Moreover, the optimal thresholds of the policy have a sound impact on the QoS of the system.



rate research

Read More

Cloud Computing is rising fast, with its data centres growing at an unprecedented rate. However, this has come with concerns over privacy, efficiency at the expense of resilience, and environmental sustainability, because of the dependence on Cloud vendors such as Google, Amazon and Microsoft. Our response is an alternative model for the Cloud conceptualisation, providing a paradigm for Clouds in the community, utilising networked personal computers for liberation from the centralised vendor model. Community Cloud Computing (C3) offers an alternative architecture, created by combing the Cloud with paradigms from Grid Computing, principles from Digital Ecosystems, and sustainability from Green Computing, while remaining true to the original vision of the Internet. It is more technically challenging than Cloud Computing, having to deal with distributed computing issues, including heterogeneous nodes, varying quality of service, and additional security constraints. However, these are not insurmountable challenges, and with the need to retain control over our digital lives and the potential environmental consequences, it is a challenge we must pursue.
Cloud Computing is rising fast, with its data centres growing at an unprecedented rate. However, this has come with concerns of privacy, efficiency at the expense of resilience, and environmental sustainability, because of the dependence on Cloud vendors such as Google, Amazon, and Microsoft. Community Cloud Computing makes use of the principles of Digital Ecosystems to provide a paradigm for Clouds in the community, offering an alternative architecture for the use cases of Cloud Computing. It is more technically challenging to deal with issues of distributed computing, such as latency, differential resource management, and additional security requirements. However, these are not insurmountable challenges, and with the need to retain control over our digital lives and the potential environmental consequences, it is a challenge we must pursue.
162 - Kai Li , Yong Wang , Meilin Liu 2014
Cloud computing is a newly emerging distributed system which is evolved from Grid computing. Task scheduling is the core research of cloud computing which studies how to allocate the tasks among the physical nodes, so that the tasks can get a balanced allocation or each tasks execution cost decreases to the minimum, or the overall system performance is optimal. Unlike task scheduling based on time or cost before, aiming at the special reliability requirements in cloud computing, we propose a non-cooperative game model for reliability-based task scheduling approach. This model takes the steady-state availability that computing nodes provide as the target, takes the task slicing strategy of the schedulers as the game strategy, then finds the Nash equilibrium solution. And also, we design a task scheduling algorithm based on this model. The experiments can be seen that our task scheduling algorithm is better than the so-called balanced scheduling algorithm.
This paper considers the problem of service placement and task scheduling on a three-tiered edge-to-cloud platform when user requests must be met by a certain deadline. Time-sensitive applications (e.g., augmented reality, gaming, real-time video analysis) have tight constraints that must be met. With multiple possible computation centers, the where and when of solving these requests becomes paramount when meeting their deadlines. We formulate the problem of meeting users deadlines while minimizing the total cost of the edge-to-cloud service provider as an Integer Linear Programming (ILP) problem. We show the NP-hardness of this problem, and propose two heuristics based on making decisions on a local vs global scale. We vary the number of users, the QoS constraint, and the cost difference between remote cloud and cloudlets(edge clouds), and run multiple Monte-Carlo runs for each case. Our simulation results show that the proposed heuristics are performing close to optimal while reducing the complexity.
Recent measurement studies show that there are massively distributed hosting and computing infrastructures deployed in the Internet. Such infrastructures include large data centers and organizations computing clusters. When idle, these resources can readily serve local users. Such users can be smartphone or tablet users wishing to access services such as remote desktop or CPU/bandwidth intensive activities. Particularly, when they are likely to have high latency to access, or may have no access at all to, centralized cloud providers. Today, however, there is no global marketplace where sellers and buyers of available resources can trade. The recently introduced marketplaces of Amazon and other cloud infrastructures are limited by the network footprint of their own infrastructures and availability of such services in the target country and region. In this article we discuss the potentials for a federated cloud marketplace where sellers and buyers of a number of resources, including storage, computing, and network bandwidth, can freely trade. This ecosystem can be regulated through brokers who act as service level monitors and auctioneers. We conclude by discussing the challenges and opportunities in this space.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا