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Structured Depth Prediction in Challenging Monocular Video Sequences

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 Added by Miaomiao Liu
 Publication date 2015
and research's language is English




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In this paper, we tackle the problem of estimating the depth of a scene from a monocular video sequence. In particular, we handle challenging scenarios, such as non-translational camera motion and dynamic scenes, where traditional structure from motion and motion stereo methods do not apply. To this end, we first study the problem of depth estimation from a single image. In this context, we exploit the availability of a pool of images for which the depth is known, and formulate monocular depth estimation as a discrete-continuous optimization problem, where the continuous variables encode the depth of the superpixels in the input image, and the discrete ones represent relationships between neighboring superpixels. The solution to this discrete-continuous optimization problem is obtained by performing inference in a graphical model using particle belief propagation. To handle video sequences, we then extend our single image model to a two-frame one that naturally encodes short-range temporal consistency and inherently handles dynamic objects. Based on the prediction of this model, we then introduce a fully-connected pairwise CRF that accounts for longer range spatio-temporal interactions throughout a video. We demonstrate the effectiveness of our model in both the indoor and outdoor scenarios.



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Getting the distance to objects is crucial for autonomous vehicles. In instances where depth sensors cannot be used, this distance has to be estimated from RGB cameras. As opposed to cars, the task of estimating depth from on-board mounted cameras is made complex on drones because of the lack of constrains on motion during flights. In this paper, we present a method to estimate the distance of objects seen by an on-board mounted camera by using its RGB video stream and drone motion information. Our method is built upon a pyramidal convolutional neural network architecture and uses time recurrence in pair with geometric constraints imposed by motion to produce pixel-wise depth maps. In our architecture, each level of the pyramid is designed to produce its own depth estimate based on past observations and information provided by the previous level in the pyramid. We introduce a spatial reprojection layer to maintain the spatio-temporal consistency of the data between the levels. We analyse the performance of our approach on Mid-Air, a public drone dataset featuring synthetic drone trajectories recorded in a wide variety of unstructured outdoor environments. Our experiments show that our network outperforms state-of-the-art depth estimation methods and that the use of motion information is the main contributing factor for this improvement. The code of our method is publicly available on GitHub; see https://github.com/michael-fonder/M4Depth
We present a novel algorithm for self-supervised monocular depth completion. Our approach is based on training a neural network that requires only sparse depth measurements and corresponding monocular video sequences without dense depth labels. Our self-supervised algorithm is designed for challenging indoor environments with textureless regions, glossy and transparent surface, non-Lambertian surfaces, moving people, longer and diverse depth ranges and scenes captured by complex ego-motions. Our novel architecture leverages both deep stacks of sparse convolution blocks to extract sparse depth features and pixel-adaptive convolutions to fuse image and depth features. We compare with existing approaches in NYUv2, KITTI, and NAVERLABS indoor datasets, and observe 5-34 % improvements in root-means-square error (RMSE) reduction.
Self-supervised learning for monocular depth estimation is widely investigated as an alternative to supervised learning approach, that requires a lot of ground truths. Previous works have successfully improved the accuracy of depth estimation by modifying the model structure, adding objectives, and masking dynamic objects and occluded area. However, when using such estimated depth image in applications, such as autonomous vehicles, and robots, we have to uniformly believe the estimated depth at each pixel position. This could lead to fatal errors in performing the tasks, because estimated depth at some pixels may make a bigger mistake. In this paper, we theoretically formulate a variational model for the monocular depth estimation to predict the reliability of the estimated depth image. Based on the results, we can exclude the estimated depths with low reliability or refine them for actual use. The effectiveness of the proposed method is quantitatively and qualitatively demonstrated using the KITTI benchmark and Make3D dataset.
Single-view depth estimation using CNNs trained from unlabelled videos has shown significant promise. However, the excellent results have mostly been obtained in street-scene driving scenarios, and such methods often fail in other settings, particularly indoor videos taken by handheld devices, in which case the ego-motion is often degenerate, i.e., the rotation dominates the translation. In this work, we establish that the degenerate camera motions exhibited in handheld settings are a critical obstacle for unsupervised depth learning. A main contribution of our work is fundamental analysis which shows that the rotation behaves as noise during training, as opposed to the translation (baseline) which provides supervision signals. To capitalise on our findings, we propose a novel data pre-processing method for effective training, i.e., we search for image pairs with modest translation and remove their rotation via the proposed weak image rectification. With our pre-processing, existing unsupervised models can be trained well in challenging scenarios (e.g., NYUv2 dataset), and the results outperform the unsupervised SOTA by a large margin (0.147 vs. 0.189 in the AbsRel error).
70 - Feng Xue , Junfeng Cao , Yu Zhou 2021
Monocular depth prediction is an important task in scene understanding. It aims to predict the dense depth of a single RGB image. With the development of deep learning, the performance of this task has made great improvements. However, two issues remain unresolved: (1) The deep feature encodes the wrong farthest region in a scene, which leads to a distorted 3D structure of the predicted depth; (2) The low-level features are insufficient utilized, which makes it even harder to estimate the depth near the edge with sudden depth change. To tackle these two issues, we propose the Boundary-induced and Scene-aggregated network (BS-Net). In this network, the Depth Correlation Encoder (DCE) is first designed to obtain the contextual correlations between the regions in an image, and perceive the farthest region by considering the correlations. Meanwhile, the Bottom-Up Boundary Fusion (BUBF) module is designed to extract accurate boundary that indicates depth change. Finally, the Stripe Refinement module (SRM) is designed to refine the dense depth induced by the boundary cue, which improves the boundary accuracy of the predicted depth. Several experimental results on the NYUD v2 dataset and xff{the iBims-1 dataset} illustrate the state-of-the-art performance of the proposed approach. And the SUN-RGBD dataset is employed to evaluate the generalization of our method. Code is available at https://github.com/XuefengBUPT/BS-Net.
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