No Arabic abstract
We have seen great progress in basic perceptual tasks such as object recognition and detection. However, AI models still fail to match humans in high-level vision tasks due to the lack of capacities for deeper reasoning. Recently the new task of visual question answering (QA) has been proposed to evaluate a models capacity for deep image understanding. Previous works have established a loose, global association between QA sentences and images. However, many questions and answers, in practice, relate to local regions in the images. We establish a semantic link between textual descriptions and image regions by object-level grounding. It enables a new type of QA with visual answers, in addition to textual answers used in previous work. We study the visual QA tasks in a grounded setting with a large collection of 7W multiple-choice QA pairs. Furthermore, we evaluate human performance and several baseline models on the QA tasks. Finally, we propose a novel LSTM model with spatial attention to tackle the 7W QA tasks.
The problem of grounding VQA tasks has seen an increased attention in the research community recently, with most attempts usually focusing on solving this task by using pretrained object detectors. However, pre-trained object detectors require bounding box annotations for detecting relevant objects in the vocabulary, which may not always be feasible for real-life large-scale applications. In this paper, we focus on a more relaxed setting: the grounding of relevant visual entities in a weakly supervised manner by training on the VQA task alone. To address this problem, we propose a visual capsule module with a query-based selection mechanism of capsule features, that allows the model to focus on relevant regions based on the textual cues about visual information in the question. We show that integrating the proposed capsule module in existing VQA systems significantly improves their performance on the weakly supervised grounding task. Overall, we demonstrate the effectiveness of our approach on two state-of-the-art VQA systems, stacked NMN and MAC, on the CLEVR-Answers benchmark, our new evaluation set based on CLEVR scenes with ground truth bounding boxes for objects that are relevant for the correct answer, as well as on GQA, a real world VQA dataset with compositional questions. We show that the systems with the proposed capsule module consistently outperform the respective baseline systems in terms of answer grounding, while achieving comparable performance on VQA task.
In many real-world scenarios where extrinsic rewards to the agent are extremely sparse, curiosity has emerged as a useful concept providing intrinsic rewards that enable the agent to explore its environment and acquire information to achieve its goals. Despite their strong performance on many sparse-reward tasks, existing curiosity approaches rely on an overly holistic view of state transitions, and do not allow for a structured understanding of specific aspects of the environment. In this paper, we formulate curiosity based on grounded question answering by encouraging the agent to ask questions about the environment and be curious when the answers to these questions change. We show that natural language questions encourage the agent to uncover specific knowledge about their environment such as the physical properties of objects as well as their spatial relationships with other objects, which serve as valuable curiosity rewards to solve sparse-reward tasks more efficiently.
Visual Question Answering (VQA) is of tremendous interest to the research community with important applications such as aiding visually impaired users and image-based search. In this work, we explore the use of scene graphs for solving the VQA task. We conduct experiments on the GQA dataset which presents a challenging set of questions requiring counting, compositionality and advanced reasoning capability, and provides scene graphs for a large number of images. We adopt image + question architectures for use with scene graphs, evaluate various scene graph generation techniques for unseen images, propose a training curriculum to leverage human-annotated and auto-generated scene graphs, and build late fusion architectures to learn from multiple image representations. We present a multi-faceted study into the use of scene graphs for VQA, making this work the first of its kind.
Neural knowledge-grounded generative models for dialogue often produce content that is factually inconsistent with the knowledge they rely on, making them unreliable and limiting their applicability. Inspired by recent work on evaluating factual consistency in abstractive summarization, we propose an automatic evaluation metric for factual consistency in knowledge-grounded dialogue using automatic question generation and question answering. Our metric, denoted $Q^2$, compares answer spans using natural language inference (NLI), instead of token-based matching as done in previous work. To foster proper evaluation, we curate a novel dataset of dialogue system outputs for the Wizard-of-Wikipedia dataset, manually annotated for factual consistency. We perform a thorough meta-evaluation of $Q^2$ against other metrics using this dataset and two others, where it consistently shows higher correlation with human judgements.
Is it possible to develop an AI Pathologist to pass the board-certified examination of the American Board of Pathology (ABP)? To build such a system, three challenges need to be addressed. First, we need to create a visual question answering (VQA) dataset where the AI agent is presented with a pathology image together with a question and is asked to give the correct answer. Due to privacy concerns, pathology images are usually not publicly available. Besides, only well-trained pathologists can understand pathology images, but they barely have time to help create datasets for AI research. The second challenge is: since it is difficult to hire highly experienced pathologists to create pathology visual questions and answers, the resulting pathology VQA dataset may contain errors. Training pathology VQA models using these noisy or even erroneous data will lead to problematic models that cannot generalize well on unseen images. The third challenge is: the medical concepts and knowledge covered in pathology question-answer (QA) pairs are very diverse while the number of QA pairs available for modeling training is limited. How to learn effective representations of diverse medical concepts based on limited data is technically demanding. In this paper, we aim to address these three challenges. To our best knowledge, our work represents the first one addressing the pathology VQA problem. To deal with the issue that a publicly available pathology VQA dataset is lacking, we create PathVQA dataset. To address the second challenge, we propose a learning-by-ignoring approach. To address the third challenge, we propose to use cross-modal self-supervised learning. We perform experiments on our created PathVQA dataset and the results demonstrate the effectiveness of our proposed learning-by-ignoring method and cross-modal self-supervised learning methods.