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Comparison between purely statistical and multi-agent based ap-proaches for occupant behaviour modeling in buildings

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 Added by Khadija Tijani
 Publication date 2015
and research's language is English




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This paper analyzes two modeling approaches for occupant behaviour in buildings. It compares a purely statistical approach with a multi-agent social simulation based approach. The study concerns the door openings in an office.



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50 - Khadija Tijani 2015
This paper proposes a new general approach based on Bayesian networks to model the human behaviour. This approach represents human behaviour withprobabilistic cause-effect relations based not only on previous works, but also with conditional probabilities coming either from expert knowledge or deduced from observations. The approach has been used in the co-simulation of building physics and human behaviour in order to assess the CO 2 concentration in an office.
In multi-agent systems, complex interacting behaviors arise due to the high correlations among agents. However, previous work on modeling multi-agent interactions from demonstrations is primarily constrained by assuming the independence among policies and their reward structures. In this paper, we cast the multi-agent interactions modeling problem into a multi-agent imitation learning framework with explicit modeling of correlated policies by approximating opponents policies, which can recover agents policies that can regenerate similar interactions. Consequently, we develop a Decentralized Adversarial Imitation Learning algorithm with Correlated policies (CoDAIL), which allows for decentralized training and execution. Various experiments demonstrate that CoDAIL can better regenerate complex interactions close to the demonstrators and outperforms state-of-the-art multi-agent imitation learning methods. Our code is available at url{https://github.com/apexrl/CoDAIL}.
Commercial buildings account for approximately 36% of US electricity consumption, of which nearly two-thirds is met by fossil fuels [1] resulting in an adverse impact on the environment. Reducing this impact requires improving energy efficiency and lowering energy consumption. Most existing studies focus on designing methods to regulate and reduce HVAC and lighting energy consumption. However, few studies have focused on the control of occupant plugload energy consumption. In this study, we conducted multiple experiments to analyze changes in occupant plugload energy consumption due to monetary incentives and/or feedback. The experiments were performed in government office and university buildings at NASA Research Park located in Moffett Field, CA. Analysis of the data reveal significant plugload energy reduction can be achieved via feedback and/or incentive mechanisms. Autoregressive models are used to predict expected plugload savings in the presence of exogenous variables. The results of this study suggest that occupant-in-the-loop control architectures have the potential to reduce energy consumption and hence lower the carbon footprint of commercial buildings.
59 - Daniel Tang 2020
In this paper we consider the problem of finding the most probable set of events that could have led to a set of partial, noisy observations of some dynamical system. In particular, we consider the case of a dynamical system that is a (possibly stochastic) time-stepping agent-based model with a discrete state space, the (possibly noisy) observations are the number of agents that have some given property and the events were interested in are the decisions made by the agents (their ``expressed behaviours) as the model evolves. We show that this problem can be reduced to an integer linear programming problem which can subsequently be solved numerically using a standard branch-and-cut algorithm. We describe two implementations, an ``offline algorithm that finds the maximum-a-posteriori expressed behaviours given a set of observations over a finite time window, and an ``online algorithm that incrementally builds a feasible set of behaviours from a stream of observations that may have no natural beginning or end. We demonstrate both algorithms on a spatial predator-prey model on a 32x32 grid with an initial population of 100 agents.
Activity-based models, as a specific instance of agent-based models, deal with agents that structure their activity in terms of (daily) activity schedules. An activity schedule consists of a sequence of activity instances, each with its assigned start time, duration and location, together with transport modes used for travel between subsequent activity locations. A critical step in the development of simulation models is validation. Despite the growing importance of activity-based models in modelling transport and mobility, there has been so far no work focusing specifically on statistical validation of such models. In this paper, we propose a six-step Validation Framework for Activity-based Models (VALFRAM) that allows exploiting historical real-world data to assess the validity of activity-based models. The framework compares temporal and spatial properties and the structure of activity schedules against real-world travel diaries and origin-destination matrices. We confirm the usefulness of the framework on three real-world activity-based transport models.
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