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Learning Concept Embeddings with Combined Human-Machine Expertise

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 Added by Michael Wilber
 Publication date 2015
and research's language is English




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This paper presents our work on SNaCK, a low-dimensional concept embedding algorithm that combines human expertise with automatic machine similarity kernels. Both parts are complimentary: human insight can capture relationships that are not apparent from the objects visual similarity and the machine can help relieve the human from having to exhaustively specify many constraints. We show that our SNaCK embeddings are useful in several tasks: distinguishing prime and nonprime numbers on MNIST, discovering labeling mistakes in the Caltech UCSD Birds (CUB) dataset with the help of deep-learned features, creating training datasets for bird classifiers, capturing subjective human taste on a new dataset of 10,000 foods, and qualitatively exploring an unstructured set of pictographic characters. Comparisons with the state-of-the-art in these tasks show that SNaCK produces better concept embeddings that require less human supervision than the leading methods.

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This work is inspired by recent advances in hierarchical reinforcement learning (HRL) (Barto and Mahadevan 2003; Hengst 2010), and improvements in learning efficiency from heuristic-based subgoal selection, experience replay (Lin 1993; Andrychowicz et al. 2017), and task-based curriculum learning (Bengio et al. 2009; Zaremba and Sutskever 2014). We propose a new method to integrate HRL, experience replay and effective subgoal selection through an implicit curriculum design based on human expertise to support sample-efficient learning and enhance interpretability of the agents behavior. Human expertise remains indispensable in many areas such as medicine (Buch, Ahmed, and Maruthappu 2018) and law (Cath 2018), where interpretability, explainability and transparency are crucial in the decision making process, for ethical and legal reasons. Our method simplifies the complex task sets for achieving the overall objectives by decomposing them into subgoals at different levels of abstraction. Incorporating relevant subjective knowledge also significantly reduces the computational resources spent in exploration for RL, especially in high speed, changing, and complex environments where the transition dynamics cannot be effectively learned and modelled in a short time. Experimental results in two StarCraft II (SC2) (Vinyals et al. 2017) minigames demonstrate that our method can achieve better sample efficiency than flat and end-to-end RL methods, and provides an effective method for explaining the agents performance.
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Achieving backward compatibility when rolling out new models can highly reduce costs or even bypass feature re-encoding of existing gallery images for in-production visual retrieval systems. Previous related works usually leverage losses used in knowledge distillation which can cause performance degradations or not guarantee compatibility. To address these issues, we propose a general framework called Learning Compatible Embeddings (LCE) which is applicable for both cross model compatibility and compatible training in direct/forward/backward manners. Our compatibility is achieved by aligning class centers between models directly or via a transformation, and restricting more compact intra-class distributions for the new model. Experiments are conducted in extensive scenarios such as changes of training dataset, loss functions, network architectures as well as feature dimensions, and demonstrate that LCE efficiently enables model compatibility with marginal sacrifices of accuracies. The code will be available at https://github.com/IrvingMeng/LCE.
338 - Chi Han , Jiayuan Mao , Chuang Gan 2020
Humans reason with concepts and metaconcepts: we recognize red and green from visual input; we also understand that they describe the same property of objects (i.e., the color). In this paper, we propose the visual concept-metaconcept learner (VCML) for joint learning of concepts and metaconcepts from images and associated question-answer pairs. The key is to exploit the bidirectional connection between visual concepts and metaconcepts. Visual representations provide grounding cues for predicting relations between unseen pairs of concepts. Knowing that red and green describe the same property of objects, we generalize to the fact that cube and sphere also describe the same property of objects, since they both categorize the shape of objects. Meanwhile, knowledge about metaconcepts empowers visual concept learning from limited, noisy, and even biased data. From just a few examples of purple cubes we can understand a new color purple, which resembles the hue of the cubes instead of the shape of them. Evaluation on both synthetic and real-world datasets validates our claims.
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