Do you want to publish a course? Click here

An Algorithmic Framework for Labeling Network Maps

225   0   0.0 ( 0 )
 Added by Benjamin Niedermann
 Publication date 2015
and research's language is English




Ask ChatGPT about the research

Drawing network maps automatically comprises two challenging steps, namely laying out the map and placing non-overlapping labels. In this paper we tackle the problem of labeling an already existing network map considering the application of metro maps. We present a flexible and versatile labeling model. Despite its simplicity, we prove that it is NP-complete to label a single line of the network. For a restricted variant of that model, we then introduce an efficient algorithm that optimally labels a single line with respect to a given weighting function. Based on that algorithm, we present a general and sophisticated workflow for multiple metro lines, which is experimentally evaluated on real-world metro maps.



rate research

Read More

We describe a new data structure for dynamic nearest neighbor queries in the plane with respect to a general family of distance functions. These include $L_p$-norms and additively weighted Euclidean distances. Our data structure supports general (convex, pairwise disjoint) sites that have constant description complexity (e.g., points, line segments, disks, etc.). Our structure uses $O(n log^3 n)$ storage, and requires polylogarithmic update and query time, improving an earlier data structure of Agarwal, Efrat and Sharir that required $O(n^varepsilon)$ time for an update and $O(log n)$ time for a query [SICOMP, 1999]. Our data structure has numerous applications. In all of them, it gives faster algorithms, typically reducing an $O(n^varepsilon)$ factor in the previous bounds to polylogarithmic. In addition, we give here two new applications: an efficient construction of a spanner in a disk intersection graph, and a data structure for efficient connectivity queries in a dynamic disk graph.
172 - Nan Wang , Jiwei Li , Yuxian Meng 2021
Semantic Role Labeling (SRL) aims at recognizing the predicate-argument structure of a sentence and can be decomposed into two subtasks: predicate disambiguation and argument labeling. Prior work deals with these two tasks independently, which ignores the semantic connection between the two tasks. In this paper, we propose to use the machine reading comprehension (MRC) framework to bridge this gap. We formalize predicate disambiguation as multiple-choice machine reading comprehension, where the descriptions of candidate senses of a given predicate are used as options to select the correct sense. The chosen predicate sense is then used to determine the semantic roles for that predicate, and these semantic roles are used to construct the query for another MRC model for argument labeling. In this way, we are able to leverage both the predicate semantics and the semantic role semantics for argument labeling. We also propose to select a subset of all the possible semantic roles for computational efficiency. Experiments show that the proposed framework achieves state-of-the-art results on both span and dependency benchmarks.
111 - Yihan Sun , Guy E. Blelloch 2018
The range, segment and rectangle query problems are fundamental problems in computational geometry, and have extensive applications in many domains. Despite the significant theoretical work on these problems, efficient implementations can be complicated. We know of very few practical implementations of the algorithms in parallel, and most implementations do not have tight theoretical bounds. We focus on simple and efficient parallel algorithms and implementations for these queries, which have tight worst-case bound in theory and good parallel performance in practice. We propose to use a simple framework (the augmented map) to model the problem. Based on the augmented map interface, we develop both multi-level tree structures and sweepline algorithms supporting range, segment and rectangle queries in two dimensions. For the sweepline algorithms, we propose a parallel paradigm and show corresponding cost bounds. All of our data structures are work-efficient to build in theory and achieve a low parallel depth. The query time is almost linear to the output size. We have implemented all the data structures described in the paper using a parallel augmented map library. Based on the library each data structure only requires about 100 lines of C++ code. We test their performance on large data sets (up to $10^8$ elements) and a machine with 72-cores (144 hyperthreads). The parallel construction achieves 32-68x speedup. Speedup numbers on queries are up to 126-fold. Our sequential implementation outperforms the CGAL library by at least 2x in both construction and queries. Our sequential implementation can be slightly slower than the R-tree in the Boost library in some cases (0.6-2.5x), but has significantly better query performance (1.6-1400x) than Boost.
We develop an algorithmic framework for graph colouring that reduces the problem to verifying a local probabilistic property of the independent sets. With this we give, for any fixed $kge 3$ and $varepsilon>0$, a randomised polynomial-time algorithm for colouring graphs of maximum degree $Delta$ in which each vertex is contained in at most $t$ copies of a cycle of length $k$, where $1/2le tle Delta^frac{2varepsilon}{1+2varepsilon}/(logDelta)^2$, with $lfloor(1+varepsilon)Delta/log(Delta/sqrt t)rfloor$ colours. This generalises and improves upon several notable results including those of Kim (1995) and Alon, Krivelevich and Sudakov (1999), and more recent ones of Molloy (2019) and Achlioptas, Iliopoulos and Sinclair (2019). This bound on the chromatic number is tight up to an asymptotic factor $2$ and it coincides with a famous algorithmic barrier to colouring random graphs.
We consider the problem of finding minimum-link rectilinear paths in rectilinear polygonal domains in the plane. A path or a polygon is rectilinear if all its edges are axis-parallel. Given a set $mathcal{P}$ of $h$ pairwise-disjoint rectilinear polygonal obstacles with a total of $n$ vertices in the plane, a minimum-link rectilinear path between two points is a rectilinear path that avoids all obstacles with the minimum number of edges. In this paper, we present a new algorithm for finding minimum-link rectilinear paths among $mathcal{P}$. After the plane is triangulated, with respect to any source point $s$, our algorithm builds an $O(n)$-size data structure in $O(n+hlog h)$ time, such that given any query point $t$, the number of edges of a minimum-link rectilinear path from $s$ to $t$ can be computed in $O(log n)$ time and the actual path can be output in additional time linear in the number of the edges of the path. The previously best algorithm computes such a data structure in $O(nlog n)$ time.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا