Do you want to publish a course? Click here

An Optimal Algorithm for Minimum-Link Rectilinear Paths in Triangulated Rectilinear Domains

274   0   0.0 ( 0 )
 Added by Haitao Wang
 Publication date 2015
and research's language is English




Ask ChatGPT about the research

We consider the problem of finding minimum-link rectilinear paths in rectilinear polygonal domains in the plane. A path or a polygon is rectilinear if all its edges are axis-parallel. Given a set $mathcal{P}$ of $h$ pairwise-disjoint rectilinear polygonal obstacles with a total of $n$ vertices in the plane, a minimum-link rectilinear path between two points is a rectilinear path that avoids all obstacles with the minimum number of edges. In this paper, we present a new algorithm for finding minimum-link rectilinear paths among $mathcal{P}$. After the plane is triangulated, with respect to any source point $s$, our algorithm builds an $O(n)$-size data structure in $O(n+hlog h)$ time, such that given any query point $t$, the number of edges of a minimum-link rectilinear path from $s$ to $t$ can be computed in $O(log n)$ time and the actual path can be output in additional time linear in the number of the edges of the path. The previously best algorithm computes such a data structure in $O(nlog n)$ time.



rate research

Read More

We study the computation of the diameter and radius under the rectilinear link distance within a rectilinear polygonal domain of $n$ vertices and $h$ holes. We introduce a emph{graph of oriented distances} to encode the distance between pairs of points of the domain. This helps us transform the problem so that we can search through the candidates more efficiently. Our algorithm computes both the diameter and the radius in $min {,O(n^omega), O(n^2 + nh log h + chi^2),}$ time, where $omega<2.373$ denotes the matrix multiplication exponent and $chiin Omega(n)cap O(n^2)$ is the number of edges of the graph of oriented distances. We also provide a faster algorithm for computing the diameter that runs in $O(n^2 log n)$ time.
132 - Anil Maheshwari , Arash Nouri , 2018
This paper presents an optimal $Theta(n log n)$ algorithm for determining time-minimal rectilinear paths among $n$ transient rectilinear obstacles. An obstacle is transient if it exists in the scene only for a specific time interval, i.e., it appears and then disappears at specific times. Given a point robot moving with bounded speed among transient rectilinear obstacles and a pair of points $s$, $d$, we determine a time-minimal, obstacle-avoiding path from $s$ to $d$. The main challenge in solving this problem arises as the robot may be required to wait for an obstacle to disappear, before it can continue moving toward the destination. Our algorithm builds on the continuous Dijkstra paradigm, which simulates propagating a wavefront from the source point. We also solve a query version of this problem. For this, we build a planar subdivision with respect to a fixed source point, so that minimum arrival time to any query point can be reported in $O(log n)$ time, using point location for the query point in this subdivision.
A rectilinear polygon is a polygon whose edges are axis-aligned. Walking counterclockwise on the boundary of such a polygon yields a sequence of left turns and right turns. The number of left turns always equals the number of right turns plus 4. It is known that any such sequence can be realized by a rectilinear polygon. In this paper, we consider the problem of finding realizations that minimize the perimeter or the area of the polygon or the area of the bounding box of the polygon. We show that all three problems are NP-hard in general. This answers an open question of Patrignani [CGTA 2001], who showed that it is NP-hard to minimize the area of the bounding box of an orthogonal drawing of a given planar graph. We also show that realizing polylines with minimum bounding box area is NP-hard. Then we consider the special cases of $x$-monotone and $xy$-monotone rectilinear polygons. For these, we can optimize the three objectives efficiently.
A path or a polygonal domain is C-oriented if the orientations of its edges belong to a set of C given orientations; this is a generalization of the notable rectilinear case (C = 2). We study exact and approximation algorithms for minimum-link C-oriented paths and paths with unrestricted orientations, both in C-oriented and in general domains. Our two main algorithms are as follows: A subquadratic-time algorithm with a non-trivial approximation guarantee for general (unrestricted-orientation) minimum-link paths in general domains. An algorithm to find a minimum-link C-oriented path in a C-oriented domain. Our algorithm is simpler and more time-space efficient than the prior algorithm. We also obtain several related results: - 3SUM-hardness of determining the link distance with unrestricted orientations (even in a rectilinear domain). - An optimal algorithm for finding a minimum-link rectilinear path in a rectilinear domain. The algorithm and its analysis are simpler than the existing ones. - An extension of our methods to find a C-oriented minimum-link path in a general (not necessarily C-oriented) domain. - A more efficient algorithm to compute a 2-approximate C-oriented minimum-link path. - A notion of robust paths. We show how minimum-link C-oriented paths approximate the robust paths with unrestricted orientations to within an additive error of 1.
104 - Haitao Wang 2021
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously, Hershberger and Suri [SIAM J. Comput. 1999] gave an algorithm of $O(nlog n)$ time and $O(nlog n)$ space, where $n$ is the total number of vertices of all obstacles. Recently, by modifying Hershberger and Suris algorithm, Wang [SODA 2021] reduced the space to $O(n)$ while the runtime of the algorithm is still $O(nlog n)$. In this paper, we present a new algorithm of $O(n+hlog h)$ time and $O(n)$ space, provided that a triangulation of the free space is given, where $h$ is the number of obstacles. The algorithm, which improves the previous work when $h=o(n)$, is optimal in both time and space as $Omega(n+hlog h)$ is a lower bound on the runtime. Our algorithm builds a shortest path map for a source point $s$, so that given any query point $t$, the shortest path length from $s$ to $t$ can be computed in $O(log n)$ time and a shortest $s$-$t$ path can be produced in additional time linear in the number of edges of the path.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا