Do you want to publish a course? Click here

Spatial Evolutionary Games with small selection coefficients

219   0   0.0 ( 0 )
 Added by Richard Durrett
 Publication date 2014
  fields Biology
and research's language is English
 Authors Rick Durrett




Ask ChatGPT about the research

Here we will use results of Cox, Durrett, and Perkins for voter model perturbations to study spatial evolutionary games on $Z^d$, $dge 3$ when the interaction kernel is finite range, symmetric, and has covariance matrix $sigma^2I$. The games we consider have payoff matrices of the form ${bf 1} + wG$ where ${bf 1}$ is matrix of all 1s and $w$ is small and positive. Since our population size $N=infty$, we call our selection small rather than weak which usually means $w =O(1/N)$. The key to studying these games is the fact that when the dynamics are suitably rescaled in space and time they convergence to solutions of a reaction diffusion equation (RDE). Inspired by work of Ohtsuki and Nowak and Tarnita et al we show that the reaction term is the replicator equation for a modified game matrix and the modifications of the game matrix depend on the interaction kernel only through the values of two or three simple probabilities for an associated coalescing random walk. Two strategy games lead to an RDE with a cubic nonlinearity, so we can describe the phase diagram completely. Three strategy games lead to a pair of coupled RDE, but using an idea from our earlier work, we are able to show that if there is a repelling function for the replicator equation for the modified game, then there is coexistence in the spatial game when selection is small. This enables us to prove coexistence in the spatial model in a wide variety of examples where the replicator equation of the modified game has an attracting equilibrium with all components positive. Using this result we are able to analyze the behavior of four evolutionary games that have recently been used in cancer modeling.



rate research

Read More

119 - Jacek Miekisz 2004
We discuss similarities and differences between systems of interacting players maximizing their individual payoffs and particles minimizing their interaction energy. Long-run behavior of stochastic dynamics of spatial games with multiple Nash equilibria is analyzed. In particular, we construct an example of a spatial game with three strategies, where stochastic stability of Nash equilibria depends on the number of players and the kind of dynamics.
We consider a spatial model of cancer in which cells are points on the $d$-dimensional torus $mathcal{T}=[0,L]^d$, and each cell with $k-1$ mutations acquires a $k$th mutation at rate $mu_k$. We will assume that the mutation rates $mu_k$ are increasing, and we find the asymptotic waiting time for the first cell to acquire $k$ mutations as the torus volume tends to infinity. This paper generalizes results on waiting for $kgeq 3$ mutations by Foo, Leder, and Schweinsberg, who considered the case in which all of the mutation rates $mu_k$ were the same. In addition, we find the limiting distribution of the spatial distances between mutations for certain values of the mutation rates.
Evolutionary games provide the theoretical backbone for many aspects of our social life: from cooperation to crime, from climate inaction to imperfect vaccination and epidemic spreading, from antibiotics overuse to biodiversity preservation. An important, and so far overlooked, aspect of reality is the diverse strategic identities of individuals. While applying the same strategy to all interaction partners may be an acceptable assumption for simpler forms of life, this fails to account} for the behavior of more complex living beings. For instance, we humans act differently around different people. Here we show that allowing individuals to adopt different strategies with different partners yields a very rich evolutionary dynamics, including time-dependent coexistence of cooperation and defection, system-wide shifts in the dominant strategy, and maturation in individual choices. Our results are robust to variations in network type and size, and strategy updating rules. Accounting for diverse strategic identities thus has far-reaching implications in the mathematical modeling of social games.
We consider the mutation--selection differential equation with pairwise interaction (or, equivalently, the diploid mutation--selection equation) and establish the corresponding ancestral process, which is a random tree and a variant of the ancestral selection graph. The formal relation to the forward model is given via duality. To make the tree tractable, we prune branches upon mutations, thus reducing it to its informative parts. The hierarchies inherent in the tree are encoded systematically via tripod trees with weighted leaves; this leads to the stratified ancestral selection graph. The latter also satisfies a duality relation with the mutation--selection equation. Each of the dualities provides a stochastic representation of the solution of the differential equation. This allows us to connect the equilibria and their bifurcations to the long-term behaviour of the ancestral process. Furthermore, with the help of the stratified ancestral selection graph, we obtain explicit results about the ancestral type distribution in the case of unidirectional mutation.
We review recent progress on ancestral processes related to mutation-selection models, both in the deterministic and the stochastic setting. We mainly rely on two concepts, namely, the killed ancestral selection graph and the pruned lookdown ancestral selection graph. The killed ancestral selection graph gives a representation of the type of a random individual from a stationary population, based upon the individuals potential ancestry back until the mutations that define the individuals type. The pruned lookdown ancestral selection graph allows one to trace the ancestry of individuals from a stationary distribution back into the distant past, thus leading to the stationary distribution of ancestral types. We illustrate the results by applying them to a prototype model for the error threshold phenomenon.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا