Do you want to publish a course? Click here

Optimal Foresighted Multi-User Wireless Video

131   0   0.0 ( 0 )
 Added by Yuanzhang Xiao
 Publication date 2013
and research's language is English




Ask ChatGPT about the research

Recent years have seen an explosion in wireless video communication systems. Optimization in such systems is crucial - but most existing methods intended to optimize the performance of multi-user wireless video transmission are inefficient. Some works (e.g. Network Utility Maximization (NUM)) are myopic: they choose actions to maximize instantaneous video quality while ignoring the future impact of these actions. Such myopic solutions are known to be inferior to foresighted solutions that optimize the long-term video quality. Alternatively, foresighted solutions such as rate-distortion optimized packet scheduling focus on single-user wireless video transmission, while ignoring the resource allocation among the users. In this paper, we propose an optimal solution for performing joint foresighted resource allocation and packet scheduling among multiple users transmitting video over a shared wireless network. A key challenge in developing foresighted solutions for multiple video users is that the users decisions are coupled. To decouple the users decisions, we adopt a novel dual decomposition approach, which differs from the conventional optimization solutions such as NUM, and determines foresighted policies. Specifically, we propose an informationally-decentralized algorithm in which the network manager updates resource prices (i.e. the dual variables associated with the resource constraints), and the users make individual video packet scheduling decisions based on these prices. Because a priori knowledge of the system dynamics is almost never available at run-time, the proposed solution can learn online, concurrently with performing the foresighted optimization. Simulation results show 7 dB and 3 dB improvements in Peak Signal-to-Noise Ratio (PSNR) over myopic solutions and existing foresighted solutions, respectively.

rate research

Read More

In this paper, we formulate the collaborative multi-user wireless video transmission problem as a multi-user Markov decision process (MUMDP) by explicitly considering the users heterogeneous video traffic characteristics, time-varying network conditions and the resulting dynamic coupling between the wireless users. These environment dynamics are often ignored in existing multi-user video transmission solutions. To comply with the decentralized nature of wireless networks, we propose to decompose the MUMDP into local MDPs using Lagrangian relaxation. Unlike in conventional multi-user video transmission solutions stemming from the network utility maximization framework, the proposed decomposition enables each wireless user to individually solve its own dynamic cross-layer optimization (i.e. the local MDP) and the network coordinator to update the Lagrangian multipliers (i.e. resource prices) based on not only current, but also future resource needs of all users, such that the long-term video quality of all users is maximized. However, solving the MUMDP requires statistical knowledge of the experienced environment dynamics, which is often unavailable before transmission time. To overcome this obstacle, we then propose a novel online learning algorithm, which allows the wireless users to update their policies in multiple states during one time slot. This is different from conventional learning solutions, which often update one state per time slot. The proposed learning algorithm can significantly improve the learning performance, thereby dramatically improving the video quality experienced by the wireless users over time. Our simulation results demonstrate the efficiency of the proposed MUMDP framework as compared to conventional multi-user video transmission solutions.
Interactive multi-view video streaming (IMVS) services permit to remotely immerse within a 3D scene. This is possible by transmitting a set of reference camera views (anchor views), which are used by the clients to freely navigate in the scene and possibly synthesize additional viewpoints of interest. From a networking perspective, the big challenge in IMVS systems is to deliver to each client the best set of anchor views that maximizes the navigation quality, minimizes the view-switching delay and yet satisfies the network constraints. Integrating adaptive streaming solutions in free-viewpoint systems offers a promising solution to deploy IMVS in large and heterogeneous scenarios, as long as the multi-view video representations on the server are properly selected. We therefore propose to optimize the multi-view data at the server by minimizing the overall resource requirements, yet offering a good navigation quality to the different users. We propose a video representation set optimization for multiview adaptive streaming systems and we show that it is NP-hard. We therefore introduce the concept of multi-view navigation segment that permits to cast the video representation set selection as an integer linear programming problem with a bounded computational complexity. We then show that the proposed solution reduces the computational complexity while preserving optimality in most of the 3D scenes. We then provide simulation results for different classes of users and show the gain offered by an optimal multi-view video representation selection compared to recommended representation sets (e.g., Netflix and Apple ones) or to a baseline representation selection algorithm where the encoding parameters are decided a priori for all the views.
124 - Chengjun Guo , Ying Cui , Zhi Liu 2021
In this paper, we study the optimal transmission of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server (e.g., access point or base station) to multiple single-antenna users in a multiple-input multiple-output (MIMO)-orthogonal frequency division multiple access (OFDMA) system. We minimize the total transmission power with respect to the subcarrier allocation constraints, rate allocation constraints, and successful transmission constraints, by optimizing the beamforming vector and subcarrier, transmission power and rate allocation. The formulated resource allocation problem is a challenging mixed discrete-continuous optimization problem. We obtain an asymptotically optimal solution in the case of a large antenna array, and a suboptimal solution in the general case. As far as we know, this is the first work providing optimization-based design for 360 VR video transmission in MIMO-OFDMA systems. Finally, by numerical results, we show that the proposed solutions achieve significant improvement in performance compared to the existing solutions.
122 - Laura Toni , Thomas Maugey , 2012
In multiview applications, multiple cameras acquire the same scene from different viewpoints and generally produce correlated video streams. This results in large amounts of highly redundant data. In order to save resources, it is critical to handle properly this correlation during encoding and transmission of the multiview data. In this work, we propose a correlation-aware packet scheduling algorithm for multi-camera networks, where information from all cameras are transmitted over a bottleneck channel to clients that reconstruct the multiview images. The scheduling algorithm relies on a new rate-distortion model that captures the importance of each view in the scene reconstruction. We propose a problem formulation for the optimization of the packet scheduling policies, which adapt to variations in the scene content. Then, we design a low complexity scheduling algorithm based on a trellis search that selects the subset of candidate packets to be transmitted towards effective multiview reconstruction at clients. Extensive simulation results confirm the gain of our scheduling algorithm when inter-source correlation information is used in the scheduler, compared to scheduling policies with no information about the correlation or non-adaptive scheduling policies. We finally show that increasing the optimization horizon in the packet scheduling algorithm improves the transmission performance, especially in scenarios where the level of correlation rapidly varies with time.
We propose a new method for the visual quality assessment of 360-degree (omnidirectional) videos. The proposed method is based on computing multiple spatio-temporal objective quality features on viewports extracted from 360-degree videos. A new model is learnt to properly combine these features into a metric that closely matches subjective quality scores. The main motivations for the proposed approach are that: 1) quality metrics computed on viewports better captures the user experience than metrics computed on the projection domain; 2) the use of viewports easily supports different projection methods being used in current 360-degree video systems; and 3) no individual objective image quality metric always performs the best for all types of visual distortions, while a learned combination of them is able to adapt to different conditions. Experimental results, based on both the largest available 360-degree videos quality dataset and a cross-dataset validation, demonstrate that the proposed metric outperforms state-of-the-art 360-degree and 2D video quality metrics.

suggested questions

comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا