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xDGP: A Dynamic Graph Processing System with Adaptive Partitioning

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 Added by F\\'elix Cuadrado
 Publication date 2013
and research's language is English




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Many real-world systems, such as social networks, rely on mining efficiently large graphs, with hundreds of millions of vertices and edges. This volume of information requires partitioning the graph across multiple nodes in a distributed system. This has a deep effect on performance, as traversing edges cut between partitions incurs a significant performance penalty due to the cost of communication. Thus, several systems in the literature have attempted to improve computational performance by enhancing graph partitioning, but they do not support another characteristic of real-world graphs: graphs are inherently dynamic, their topology evolves continuously, and subsequently the optimum partitioning also changes over time. In this work, we present the first system that dynamically repartitions massive graphs to adapt to structural changes. The system optimises graph partitioning to prevent performance degradation without using data replication. The system adopts an iterative vertex migration algorithm that relies on local information only, making complex coordination unnecessary. We show how the improvement in graph partitioning reduces execution time by over 50%, while adapting the partitioning to a large number of changes to the graph in three real-world scenarios.



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The dynamic scaling of distributed computations plays an important role in the utilization of elastic computational resources, such as the cloud. It enables the provisioning and de-provisioning of resources to match dynamic resource availability and demands. In the case of distributed graph processing, changing the number of the graph partitions while maintaining high partitioning quality imposes serious computational overheads as typically a time-consuming graph partitioning algorithm needs to execute each time repartitioning is required. In this paper, we propose a dynamic scaling method that can efficiently change the number of graph partitions while keeping its quality high. Our idea is based on two techniques: preprocessing and very fast edge partitioning, called graph edge ordering and chunk-based edge partitioning, respectively. The former converts the graph data into an ordered edge list in such a way that edges with high locality are closer to each other. The latter immediately divides the ordered edge list into an arbitrary number of high-quality partitions. The evaluation with the real-world billion-scale graphs demonstrates that our proposed approach significantly reduces the repartitioning time, while the partitioning quality it achieves is on par with that of the best existing static method.
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