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Using Genetic Programming to Model Software

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 Added by W B Langdon
 Publication date 2013
and research's language is English




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We study a generic program to investigate the scope for automatically customising it for a vital current task, which was not considered when it was first written. In detail, we show genetic programming (GP) can evolve models of aspects of BLASTs output when it is used to map Solexa Next-Gen DNA sequences to the human genome.



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This paper discusses scalability of standard genetic programming (GP) and the probabilistic incremental program evolution (PIPE). To investigate the need for both effective mixing and linkage learning, two test problems are considered: ORDER problem, which is rather easy for any recombination-based GP, and TRAP or the deceptive trap problem, which requires the algorithm to learn interactions among subsets of terminals. The scalability results show that both GP and PIPE scale up polynomially with problem size on the simple ORDER problem, but they both scale up exponentially on the deceptive problem. This indicates that while standard recombination is sufficient when no interactions need to be considered, for some problems linkage learning is necessary. These results are in agreement with the lessons learned in the domain of binary-string genetic algorithms (GAs). Furthermore, the paper investigates the effects of introducing utnnecessary and irrelevant primitives on the performance of GP and PIPE.
70 - Marco Virgolin 2020
Learning ensembles by bagging can substantially improve the generalization performance of low-bias, high-variance estimators, including those evolved by Genetic Programming (GP). To be efficient, modern GP algorithms for evolving (bagging) ensembles typically rely on several (often inter-connected) mechanisms and respective hyper-parameters, ultimately compromising ease of use. In this paper, we provide experimental evidence that such complexity might not be warranted. We show that minor changes to fitness evaluation and selection are sufficient to make a simple and otherwise-traditional GP algorithm evolve ensembles efficiently. The key to our proposal is to exploit the way bagging works to compute, for each individual in the population, multiple fitness values (instead of one) at a cost that is only marginally higher than the one of a normal fitness evaluation. Experimental comparisons on classification and regression tasks taken and reproduced from prior studies show that our algorithm fares very well against state-of-the-art ensemble and non-ensemble GP algorithms. We further provide insights into the proposed approach by (i) scaling the ensemble size, (ii) ablating the changes to selection, (iii) observing the evolvability induced by traditional subtree variation. Code: https://github.com/marcovirgolin/2SEGP.
121 - W. B. Langdon 2017
We evolve binary mux-6 trees for up to 100000 generations evolving some programs with more than a hundred million nodes. Our unbounded Long-Term Evolution Experiment LTEE GP appears not to evolve building blocks but does suggests a limit to bloat. We do see periods of tens even hundreds of generations where the population is 100 percent functionally converged. The distribution of tree sizes is not as predicted by theory.
Genetic Programming (GP) is an evolutionary algorithm commonly used for machine learning tasks. In this paper we present a method that allows GP to transform the representation of a large-scale machine learning dataset into a more compact representation, by means of processing features from the original representation at individual level. We develop as a proof of concept of this method an autoencoder. We tested a preliminary version of our approach in a variety of well-known machine learning image datasets. We speculate that this method, used in an iterative manner, can produce results competitive with state-of-art deep neural networks.
One of the key difficulties in using estimation-of-distribution algorithms is choosing the population size(s) appropriately: Too small values lead to genetic drift, which can cause enormous difficulties. In the regime with no genetic drift, however, often the runtime is roughly proportional to the population size, which renders large population sizes inefficient. Based on a recent quantitative analysis which population sizes lead to genetic drift, we propose a parameter-less version of the compact genetic algorithm that automatically finds a suitable population size without spending too much time in situations unfavorable due to genetic drift. We prove a mathematical runtime guarantee for this algorithm and conduct an extensive experimental analysis on four classic benchmark problems both without and with additive centered Gaussian posterior noise. The former shows that under a natural assumption, our algorithm has a performance very similar to the one obtainable from the best problem-specific population size. The latter confirms that missing the right population size in the original cGA can be detrimental and that previous theory-based suggestions for the population size can be far away from the right values; it also shows that our algorithm as well as a previously proposed parameter-less variant of the cGA based on parallel runs avoid such pitfalls. Comparing the two parameter-less approaches, ours profits from its ability to abort runs which are likely to be stuck in a genetic drift situation.

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