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Critical branching random walk in an IID environment

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 Added by Janos Englander
 Publication date 2010
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and research's language is English




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Using a high performance computer cluster, we run simulations regarding an open problem about d-dimensional critical branching random walks in a random IID environment The environment is given by the rule that at every site independently, with probability p>0, there is a cookie, completely suppressing the branching of any particle located there. Abstract. The simulations suggest self averaging: the asymptotic survival probability in n steps is the same in the annealed and the quenched case; it is frac{2}{qn}, where q:=1-p. This particular asymptotics indicates a non-trivial phenomenon: the tail of the survival probability (both in the annealed and the quenched case) is the same as in the case of non-spatial unit time critical branching, where the branching rule is modified: branching only takes place with probability q for every particle at every iteration.



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We first study a model, introduced recently in cite{ES}, of a critical branching random walk in an IID random environment on the $d$-dimensional integer lattice. The walker performs critical (0-2) branching at a lattice point if and only if there is no `obstacle placed there. The obstacles appear at each site with probability $pin [0,1)$ independently of each other. We also consider a similar model, where the offspring distribution is subcritical. Let $S_n$ be the event of survival up to time $n$. We show that on a set of full $mathbb P_p$-measure, as $ntoinfty$, (i) Critical case: P^{omega}(S_n)simfrac{2}{qn}; (ii) Subcritical case: P^{omega}(S_n)= expleft[left( -C_{d,q}cdot frac{n}{(log n)^{2/d}} right)(1+o(1))right], where $C_{d,q}>0$ does not depend on the branching law. Hence, the model exhibits `self-averaging in the critical case but not in the subcritical one. I.e., in (i) the asymptotic tail behavior is the same as in a toy model where space is removed, while in (ii) the spatial survival probability is larger than in the corresponding toy model, suggesting spatial strategies. We utilize a spine decomposition of the branching process as well as some known results on random walks.
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