No Arabic abstract
Multicast is the ability of a communication network to accept a single message from an application and to deliver copies of the message to multiple recipients at different location. With the development of Internet, Multicast is widely applied in all kinds of multimedia real-time application: distributed multimedia systems, collaborative computing, video-conferencing, distance education, etc. In order to construct a delay-constrained multicast routing tree, average distance heuristic (ADH) algorithm is analyzed firstly. Then a delay-constrained algorithm called DCADH (delay-constrained average distance heuristic) is presented. By using ADH a least cost multicast routing tree can be constructed; if the path delay cant meet the delay upper bound, a shortest delay path which is computed by Dijkstra algorithm will be merged into the existing multicast routing tree to meet the delay upper bound. Simulation experiments show that DCADH has a good performance in achieving a low-cost multicast routing tree.
Networks-on-chips (NoCs) have become the mainstream communication infrastructure for chip multiprocessors (CMPs) and many-core systems. The commonly used parallel applications and emerging machine learning-based applications involve a significant amount of collective communication patterns. In CMP applications, multicast is widely used in multithreaded programs and protocols for barrier/clock synchronization and cache coherence. Multicast routing plays an important role on the system performance of a CMP. Existing partition-based multicast routing algorithms all use static destination set partition strategy which lacks the global view of path optimization. In this paper, we propose an efficient Dynamic Partition Merging (DPM)-based multicast routing algorithm. The proposed algorithm divides the multicast destination set into partitions dynamically by comparing the routing cost of different partition merging options and selecting the merged partitions with lower cost. The simulation results of synthetic traffic and PARSEC benchmark applications confirm that the proposed algorithm outperforms the existing path-based routing algorithms. The proposed algorithm is able to improve up to 23% in average packet latency and 14% in power consumption against the existing multipath routing algorithm when tested in PARSEC benchmark workloads.
Multicasting is effective when its group members are sparse and the speed is low. On the other hand, broadcasting is effective when the group members dense and the speed are high. Since mobile ad hoc networks are highly dynamic in nature, either of the above two strategies can be adopted at different scenarios. In this paper, we propose an ant agent based adaptive, multicast protocol that exploits group members desire to simplify multicast routing and invoke broadcast operations in appropriate localized regimes. By reducing the number of group members that participate in the construction of the multicast structure and by providing robustness to mobility by performing broadcasts in densely clustered local regions, the proposed protocol achieves packet delivery statistics that are comparable to that with a pure multicast protocol but with significantly lower overheads. By our simulation results, we show that our proposed protocol achieves increased Packet Delivery Fraction (PDF) with reduced overhead and routing load.
With the growth of demands for quasi-instantaneous communication services such as real-time video streaming, cloud gaming, and industry 4.0 applications, multi-constraint Traffic Engineering (TE) becomes increasingly important. While legacy TE management planes have proven laborious to deploy, Segment Routing (SR) drastically eases the deployment of TE paths and thus became the most appropriate technology for many operators. The flexibility of SR sparked demands in ways to compute more elaborate paths. In particular, there exists a clear need in computing and deploying Delay-Constrained Least-Cost paths (DCLC) for real-time applications requiring both low delay and high bandwidth routes. However, most current DCLC solutions are heuristics not specifically tailored for SR. In this work, we leverage both inherent limitations in the accuracy of delay measurements and an operational constraint added by SR. We include these characteristics in the design of BEST2COP, an exact but efficient ECMP-aware algorithm that natively solves DCLC in SR domains. Through an extensive performance evaluation, we first show that BEST2COP scales well even in large random networks. In real networks having up to thousands of destinations, our algorithm returns all DCLC solutions encoded as SR paths in way less than a second.
Due to the presence of buffers in the inner network nodes, each congestion event leads to buffer queueing and thus to an increasing end-to-end delay. In the case of delay sensitive applications, a large delay might not be acceptable and a solution to properly manage congestion events while maintaining a low end-to-end delay is required. Delay-based congestion algorithms are a viable solution as they target to limit the experienced end-to-end delay. Unfortunately, they do not perform well when sharing the bandwidth with congestion control algorithms not regulated by delay constraints (e.g., loss-based algorithms). Our target is to fill this gap, proposing a novel congestion control algorithm for delay-constrained communication over best effort packet switched networks. The proposed algorithm is able to maintain a bounded queueing delay when competing with other delay-based flows, and avoid starvation when competing with loss-based flows. We adopt the well-known price-based distributed mechanism as congestion control, but: 1) we introduce a novel non-linear mapping between the experienced delay and the price function and 2) we combine both delay and loss information into a single price term based on packet interarrival measurements. We then provide a stability analysis for our novel algorithm and we show its performance in the simulation results carried out in the NS3 framework. Simulation results demonstrate that the proposed algorithm is able to: achieve good intra-protocol fairness properties, control efficiently the end-to-end delay, and finally, protect the flow from starvation when other flows cause the queuing delay to grow excessively.
Multipath TCP (MPTCP) is a transport layer protocol that allows network devices to transfer data over multiple concurrent paths, and hence, utilizes the network resources more effectively than does the traditional single-path TCP. However, as a reliable protocol, MPTCP still needs to deliver data packets (to the upper application) at the receiver in the same order they are transmitted at the sender. The out-of-order packet problem becomes more severe for MPTCP due to the heterogeneous nature of delay and bandwidth of each path. In this paper, we propose the forward-delay-based packet scheduling (FDPS) algorithm for MPTCP to address that problem. The main idea is that the sender dispatches packets via concurrent paths according to their estimated forward delay and throughput differences. Via simulations with various network conditions, the results show that our algorithm significantly maintains in-order arrival packets at the receiver compared with several previous algorithms.