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Collision of a sphere onto a wall coated with a liquid film

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 Added by Arezoo Ardekani
 Publication date 2008
  fields Physics
and research's language is English




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Particle-particle and particle-wall collisions occur in many natural and industrial applications such as sedimentation, agglomeration, and granular flows. To accurately predict the behavior of particulate flows, fundamental knowledge of the mechanisms of a single collision is required. In this fluid dynamics video, particle-wall collisions onto a wall coated with 1.5% poly(ethylene-oxide) (PEO) (viscoelastic liquid) and 80% Glycerol and water (Newtonian liquid) are shown.



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We study experimentally the collision between a sphere falling through a viscous fluid, and a solid plate below. It is known that there is a well-defined threshold Stokes number above which the sphere rebounds from such a collision. Our experiment tests for direct contact between the colliding bodies, and contrary to prior theoretical predictions, shows that solid-on-solid contact occurs even for Stokes numbers just above the threshold for rebounding. The dissipation is fluid-dominated, though details of the contact mechanics depend on the surface and bulk properties of the solids. Our experiments and a model calculation indicate that mechanical contact between the two colliding objects is generic and will occur for any realistic surface roughness.
Hard particle erosion and cavitation damage are two main wear problems that can affect the internal components of hydraulic machinery such as hydraulic turbines or pumps. If both problems synergistically act together, the damage can be more severe and result in high maintenance costs. In this work, a study of the interaction of hard particles and cavitation bubbles is developed to understand their interactive behavior. Experimental tests and numerical simulations using computational fluid dynamics (CFD) were performed. Experimentally, a cavitation bubble was generated with an electric spark near a solid surface, and its interaction with hard particles of different sizes and materials was observed using a high-speed camera. A simplified analytical approach was developed to model the behavior of the particles near the bubble interface during its collapse. Computationally, we simulated an air bubble that grew and collapsed near a solid wall while interacting with one particle near the bubble interface. Several simulations with different conditions were made and validated with the experimental data. The experimental data obtained from particles above the bubble were consistent with the numerical results and analytical study. The particle size, density and position of the particle with respect to the bubble interface strongly affected the maximum velocity of the particles.
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