Do you want to publish a course? Click here

Computational approach to the emergence and evolution of language - evolutionary naming game model

229   0   0.0 ( 0 )
 Added by Adam Lipowski
 Publication date 2010
and research's language is English




Ask ChatGPT about the research

Computational modelling with multi-agent systems is becoming an important technique of studying language evolution. We present a brief introduction into this rapidly developing field, as well as our own contributions that include an analysis of the evolutionary naming-game model. In this model communicating agents, that try to establish a common vocabulary, are equipped with an evolutionarily selected learning ability. Such a coupling of biological and linguistic ingredients results in an abrupt transition: upon a small change of the model control parameter a poorly communicating group of linguistically unskilled agents transforms into almost perfectly communicating group with large learning abilities. Genetic imprinting of the learning abilities proceeds via Baldwin effect: initially unskilled communicating agents learn a language and that creates a niche in which there is an evolutionary pressure for the increase of learning ability. Under the assumption that communication intensity increases continuously with finite speed, the transition is split into several transition-like changes. It shows that the speed of cultural changes, that sets an additional characteristic timescale, might be yet another factor affecting the evolution of language. In our opinion, this model shows that linguistic and biological processes have a strong influence on each other and this effect certainly has contributed to an explosive development of our species.



rate research

Read More

In recent times, the research field of language dynamics has focused on the investigation of language evolution, dividing the work in three evolutive steps, according to the level of complexity: lexicon, categories and grammar. The Naming Game is a simple model capable of accounting for the emergence of a lexicon, intended as the set of words through which objects are named. We introduce a stochastic modification of the Naming Game model with the aim of characterizing the emergence of a new language as the result of the interaction of agents. We fix the initial phase by splitting the population in two sets speaking either language A or B. Whenever the result of the interaction of two individuals results in an agent able to speak both A and B, we introduce a finite probability that this state turns into a new idiom C, so to mimic a sort of hybridization process. We study the system in the space of parameters defining the interaction, and show that the proposed model displays a rich variety of behaviours, despite the simple mean field topology of interactions.
In this paper, we study the role of degree mixing in the naming game. It is found that consensus can be accelerated on disassortative networks. We provide a qualitative explanation of this phenomenon based on clusters statistics. Compared with assortative mixing, disassortative mixing can promote the merging of different clusters, thus resulting in a shorter convergence time. Other quantities, including the evolutions of the success rate, the number of total words and the number of different words, are also studied.
We examine a naming game with two agents trying to establish a common vocabulary for n objects. Such efforts lead to the emergence of language that allows for an efficient communication and exhibits some degree of homonymy and synonymy. Although homonymy reduces the communication efficiency, it seems to be a dynamical trap that persists for a long, and perhaps indefinite, time. On the other hand, synonymy does not reduce the efficiency of communication, but appears to be only a transient feature of the language. Thus, in our model the role of synonymy decreases and in the long-time limit it becomes negligible. A similar rareness of synonymy is observed in present natural languages. The role of noise, that distorts the communicated words, is also examined. Although, in general, the noise reduces the communication efficiency, it also regroups the words so that they are more evenly distributed within the available verbal space.
162 - Xuanyu Cao , K. J. Ray Liu 2017
In this work, we study the social learning problem, in which agents of a networked system collaborate to detect the state of the nature based on their private signals. A novel distributed graphical evolutionary game theoretic learning method is proposed. In the proposed game-theoretic method, agents only need to communicate their binary decisions rather than the real-valued beliefs with their neighbors, which endows the method with low communication complexity. Under mean field approximations, we theoretically analyze the steady state equilibria of the game and show that the evolutionarily stable states (ESSs) coincide with the decisions of the benchmark centralized detector. Numerical experiments are implemented to confirm the effectiveness of the proposed game-theoretic learning method.
The complex organization of syntax in hierarchical structures is one of the core design features of human language. Duality of patterning refers for instance to the organization of the meaningful elements in a language at two distinct levels: a combinatorial level where meaningless forms are combined into meaningful forms and a compositional level where meaningful forms are composed into larger lexical units. The question remains wide open regarding how such a structure could have emerged. Furthermore a clear mathematical framework to quantify this phenomenon is still lacking. The aim of this paper is that of addressing these two aspects in a self-consistent way. First, we introduce suitable measures to quantify the level of combinatoriality and compositionality in a language, and present a framework to estimate these observables in human natural languages. Second, we show that the theoretical predictions of a multi-agents modeling scheme, namely the Blending Game, are in surprisingly good agreement with empirical data. In the Blending Game a population of individuals plays language games aiming at success in communication. It is remarkable that the two sides of duality of patterning emerge simultaneously as a consequence of a pure cultural dynamics in a simulated environment that contains meaningful relations, provided a simple constraint on message transmission fidelity is also considered.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا