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Coding for Network Coding

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 Added by Andrea Montanari
 Publication date 2007
and research's language is English




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We consider communication over a noisy network under randomized linear network coding. Possible error mechanism include node- or link- failures, Byzantine behavior of nodes, or an over-estimate of the network min-cut. Building on the work of Koetter and Kschischang, we introduce a probabilistic model for errors. We compute the capacity of this channel and we define an error-correction scheme based on random sparse graphs and a low-complexity decoding algorithm. By optimizing over the code degree profile, we show that this construction achieves the channel capacity in complexity which is jointly quadratic in the number of coded information bits and sublogarithmic in the error probability.



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Multi-hop networks become popular network topologies in various emerging Internet of things applications. Batched network coding (BNC) is a solution to reliable communications in such networks with packet loss. By grouping packets into small batches and restricting recoding to the packets belonging to the same batch, BNC has a much smaller computational and storage requirements at the intermediate nodes compared with a direct application of random linear network coding. In this paper, we propose a practical recoding scheme called blockwise adaptive recoding (BAR) which learns the latest channel knowledge from short observations so that BAR can adapt to the fluctuation of channel conditions. We focus on investigating practical concerns such as the design of efficient BAR algorithms. We also design and investigate feedback schemes for BAR under imperfect feedback systems. Our numerical evaluations show that BAR has significant throughput gain for small batch size compared with the existing baseline recoding scheme. More importantly, this gain is insensitive to inaccurate channel knowledge. This encouraging result suggests that BAR is suitable to be realized in practice as the exact channel model and its parameters could be unknown and subject to change from time to time.
We propose a novel adaptive and causal random linear network coding (AC-RLNC) algorithm with forward error correction (FEC) for a point-to-point communication channel with delayed feedback. AC-RLNC is adaptive to the channel condition, that the algorithm estimates, and is causal, as coding depends on the particular erasure realizations, as reflected in the feedback acknowledgments. Specifically, the proposed model can learn the erasure pattern of the channel via feedback acknowledgments, and adaptively adjust its retransmission rates using a priori and posteriori algorithms. By those adjustments, AC-RLNC achieves the desired delay and throughput, and enables transmission with zero error probability. We upper bound the throughput and the mean and maximum in order delivery delay of AC-RLNC, and prove that for the point to point communication channel in the non-asymptotic regime the proposed code may achieve more than 90% of the channel capacity. To upper bound the throughput we utilize the minimum Bhattacharyya distance for the AC-RLNC code. We validate those results via simulations. We contrast the performance of AC-RLNC with the one of selective repeat (SR)-ARQ, which is causal but not adaptive, and is a posteriori. Via a study on experimentally obtained commercial traces, we demonstrate that a protocol based on AC-RLNC can, vis-`a-vis SR-ARQ, double the throughput gains, and triple the gain in terms of mean in order delivery delay when the channel is bursty. Furthermore, the difference between the maximum and mean in order delivery delay is much smaller than that of SR-ARQ. Closing the delay gap along with boosting the throughput is very promising for enabling ultra-reliable low-latency communications (URLLC) applications.
Batched network coding is a variation of random linear network coding which has low computational and storage costs. In order to adapt to random fluctuations in the number of erasures in individual batches, it is not optimal to recode and transmit the same number of packets for all batches. Different distributed optimization models, which are called adaptive recoding schemes, were formulated for this purpose. The key component of these optimization problems is the expected value of the rank distribution of a batch at the next network node, which is also known as the expected rank. In this paper, we put forth a unified adaptive recoding framework with an arbitrary recoding field size. We show that the expected rank functions are concave when the packet loss pattern is a stationary stochastic process, which covers but not limited to independent packet loss and Gilbert-Elliott packet loss model. Under this concavity assumption, we show that there always exists a solution which not only can minimize the randomness on the number of recoded packets but also can tolerate rank distribution errors due to inaccurate measurements or limited precision of the machine. We provide an algorithm to obtain such an optimal optimal solution, and propose tuning schemes that can turn any feasible solution into a desired optimal solution.
Batched network coding (BNC) is a low-complexity solution to network transmission in multi-hop packet networks with packet loss. BNC encodes the source data into batches of packets. As a network coding scheme, the intermediate nodes perform recoding on the received packets belonging to the same batch instead of just forwarding them. A recoding scheme that may generate more recoded packets for batches of a higher rank is also called adaptive recoding. Meanwhile, in order to combat burst packet loss, the transmission of a block of batches can be interleaved. Stream interleaving studied in literature achieves the maximum separation among any two consecutive packets of a batch, but permutes packets across blocks and hence cannot bound the buffer size and the latency. To resolve the issue of stream interleaver, we design an intrablock interleaver for adaptive recoding that can preserve the advantages of using a block interleaver when the number of recoded packets is the same for all batches. We use potential energy in classical mechanics to measure the performance of an interleaver, and propose an algorithm to optimize the interleaver with this performance measure. Our problem formulation and algorithm for intrablock interleaving are also of independent interest.
This paper investigates the information freshness of two-way relay networks (TWRN) operated with physical-layer network coding (PNC). Information freshness is quantified by age of information (AoI), defined as the time elapsed since the generation time of the latest received information update. PNC reduces communication latency of TWRNs by turning superimposed electromagnetic waves into network-coded messages so that end users can send update packets to each other via the relay more frequently. Although sending update packets more frequently is potential to reduce AoI, how to deal with packet corruption has not been well investigated. Specifically, if old packets are corrupted in any hop of a TWRN, one needs to decide the old packets to be dropped or to be retransmitted, e.g., new packets have recent information, but may require more time to be delivered. We study the average AoI with and without ARQ in PNC-enabled TWRNs. We first consider a non-ARQ scheme where old packets are always dropped when corrupted, referred to once-lost-then-drop (OLTD), and a classical ARQ scheme with no packet lost, referred to as reliable packet transmission (RPT). Interestingly, our analysis shows that neither the non-ARQ scheme nor the pure ARQ scheme achieves good average AoI. We then put forth an uplink-lost-then-drop (ULTD) protocol that combines packet drop and ARQ. Experiments on software-defined radio indicate that ULTD significantly outperforms OLTD and RPT in terms of average AoI. Although this paper focuses on TWRNs, we believe the insight of ULTD applies generally to other two-hop networks. Our insight is that to achieve high information freshness, when packets are corrupted in the first hop, new packets should be generated and sent (i.e., old packets are discarded); when packets are corrupted in the second hop, old packets should be retransmitted until successful reception.
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