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In this article, we tackle the math word problem, namely, automatically answering a mathematical problem according to its textual description. Although recent methods have demonstrated their promising results, most of these methods are based on templ ate-based generation scheme which results in limited generalization capability. To this end, we propose a novel human-like analogical learning method in a recall and learn manner. Our proposed framework is composed of modules of memory, representation, analogy, and reasoning, which are designed to make a new exercise by referring to the exercises learned in the past. Specifically, given a math word problem, the model first retrieves similar questions by a memory module and then encodes the unsolved problem and each retrieved question using a representation module. Moreover, to solve the problem in a way of analogy, an analogy module and a reasoning module with a copy mechanism are proposed to model the interrelationship between the problem and each retrieved question. Extensive experiments on two well-known datasets show the superiority of our proposed algorithm as compared to other state-of-the-art competitors from both overall performance comparison and micro-scope studies.
Current neural math solvers learn to incorporate commonsense or domain knowledge by utilizing pre-specified constants or formulas. However, as these constants and formulas are mainly human-specified, the generalizability of the solvers is limited. In this paper, we propose to explicitly retrieve the required knowledge from math problemdatasets. In this way, we can determinedly characterize the required knowledge andimprove the explainability of solvers. Our two algorithms take the problem text andthe solution equations as input. Then, they try to deduce the required commonsense and domain knowledge by integrating information from both parts. We construct two math datasets and show the effectiveness of our algorithms that they can retrieve the required knowledge for problem-solving.
The problem of designing NLP solvers for math word problems (MWP) has seen sustained research activity and steady gains in the test accuracy. Since existing solvers achieve high performance on the benchmark datasets for elementary level MWPs containi ng one-unknown arithmetic word problems, such problems are often considered solved'' with the bulk of research attention moving to more complex MWPs. In this paper, we restrict our attention to English MWPs taught in grades four and lower. We provide strong evidence that the existing MWP solvers rely on shallow heuristics to achieve high performance on the benchmark datasets. To this end, we show that MWP solvers that do not have access to the question asked in the MWP can still solve a large fraction of MWPs. Similarly, models that treat MWPs as bag-of-words can also achieve surprisingly high accuracy. Further, we introduce a challenge dataset, SVAMP, created by applying carefully chosen variations over examples sampled from existing datasets. The best accuracy achieved by state-of-the-art models is substantially lower on SVAMP, thus showing that much remains to be done even for the simplest of the MWPs.
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