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Despite their success in a variety of NLP tasks, pre-trained language models, due to their heavy reliance on compositionality, fail in effectively capturing the meanings of multiword expressions (MWEs), especially idioms. Therefore, datasets and meth ods to improve the representation of MWEs are urgently needed. Existing datasets are limited to providing the degree of idiomaticity of expressions along with the literal and, where applicable, (a single) non-literal interpretation of MWEs. This work presents a novel dataset of naturally occurring sentences containing MWEs manually classified into a fine-grained set of meanings, spanning both English and Portuguese. We use this dataset in two tasks designed to test i) a language model's ability to detect idiom usage, and ii) the effectiveness of a language model in generating representations of sentences containing idioms. Our experiments demonstrate that, on the task of detecting idiomatic usage, these models perform reasonably well in the one-shot and few-shot scenarios, but that there is significant scope for improvement in the zero-shot scenario. On the task of representing idiomaticity, we find that pre-training is not always effective, while fine-tuning could provide a sample efficient method of learning representations of sentences containing MWEs.
Persuasion dialogue system reflects the machine's ability to make strategic moves beyond verbal communication, and therefore differentiates itself from task-oriented or open-domain dialogues and has its own unique values. However, the repetition and inconsistency problems still persist in dialogue response generation and could substantially impact user experience and impede the persuasion outcome. Besides, although reinforcement learning (RL) approaches have achieved big success in strategic tasks such as games, it requires a sophisticated user simulator to provide real-time feedback to the dialogue system, which limits the application of RL on persuasion dialogues. To address these issues towards a better persuasion dialogue system, we apply RL to refine a language model baseline without user simulators, and distill sentence-level information about repetition, inconsistency, and task relevance through rewards. Moreover, to better accomplish the persuasion task, the model learns from human demonstration to imitate human persuasion behavior and selects the most persuasive responses. Experiments show that our model outperforms previous state-of-the-art dialogue models on both automatic metrics and human evaluation results on a donation persuasion task, and generates more diverse, consistent and persuasive conversations according to the user feedback. We will make the code and model publicly available.
Developers of text generation models rely on automated evaluation metrics as a stand-in for slow and expensive manual evaluations. However, image captioning metrics have struggled to give accurate learned estimates of the semantic and pragmatic succe ss of output text. We address this weakness by introducing the first discourse-aware learned generation metric for evaluating image descriptions. Our approach is inspired by computational theories of discourse for capturing information goals using coherence. We present a dataset of image--description pairs annotated with coherence relations. We then train a coherence-aware metric on a subset of the Conceptual Captions dataset and measure its effectiveness---its ability to predict human ratings of output captions---on a test set composed of out-of-domain images. We demonstrate a higher Kendall Correlation Coefficient for our proposed metric with the human judgments for the results of a number of state-of-the-art coherence-aware caption generation models when compared to several other metrics including recently proposed learned metrics such as BLEURT and BERTScore.
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