Tsirelsons bound and Landauers principle in a single-system game


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We introduce a simple single-system game inspired by the Clauser-Horne-Shimony-Holt (CHSH) game. For qubit systems subjected to unitary gates and projective measurements, we prove that any strategy in our game can be mapped to a strategy in the CHSH game, which implies that Tsirelsons bound also holds in our setting. More generally, we show that the optimal success probability depends on the reversible or irreversible character of the gates, the quantum or classical nature of the system and the system dimension. We analyse the bounds obtained in light of Landauers principle, showing the entropic costs of the erasure associated with the game. This shows a connection between the reversibility in fundamental operations embodied by Landauers principle and Tsirelsons bound, that arises from the restricted physics of a unitarily-evolving single-qubit system.

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