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We define the notion of Bayes correlated Wardrop equilibrium for general nonatomic games with anonymous players and incomplete information. Bayes correlated Wardrop equilibria describe the set of equilibrium outcomes when a mediator, such as a traffic information system, provides information to the players. We relate this notion to Bayes Wardrop equilibrium. Then, we provide conditions -- existence of a convex potential and complete information -- under which mediation does not improve equilibrium outcomes. We then study full implementation and, finally, information design in anonymous games with a finite set of players, when the number of players tends to infinity.
We study contests where the designers objective is an extension of the widely studied objective of maximizing the total output: The designer gets zero marginal utility from a players output if the output of the player is very low or very high. We mod
When selling information products, the seller can provide some free partial information to change peoples valuations so that the overall revenue can possibly be increased. We study the general problem of advertising information products by revealing
Mechanism design has traditionally assumed that the set of participants are fixed and known to the mechanism (the market owner) in advance. However, in practice, the market owner can only directly reach a small number of participants (her neighbours)
In some games, additional information hurts a player, e.g., in games with first-mover advantage, the second-mover is hurt by seeing the first-movers move. What properties of a game determine whether it has such negative value of information for a par
Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess and Go, online search methods for imperfect information games have only