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In this paper, we investigate the efficiency of various strategies for subdividing polynomial triangular surface patches. We give a simple algorithm performing a regular subdivision in four calls to the standard de Casteljau algorithm (in its subdivision version). A naive version uses twelve calls. We also show that any method for obtaining a regular subdivision using the standard de Casteljau algorithm requires at least 4 calls. Thus, our method is optimal. We give another subdivision algorithm using only three calls to the de Casteljau algorithm. Instead of being regular, the subdivision pattern is diamond-like. Finally, we present a ``spider-like subdivision scheme producing six subtriangles in four calls to the de Casteljau algorithm.
In this paper, we give several simple methods for drawing a whole rational surface (without base points) as several Bezier patches. The first two methods apply to surfaces specified by triangular control nets and partition the real projective plane R
High dimensional B-splines are catching tremendous attentions in fields of Iso-geometry Analysis, dynamic surface reconstruction and so on. However, the actual measured data are usually sparse and nonuniform, which might not meet the requirement of t
This paper presents a simple yet effective method for feature-preserving surface smoothing. Through analyzing the differential property of surfaces, we show that the conventional discrete Laplacian operator with uniform weights is not applicable to f
This paper studies the polynomial basis that generates the smallest $n$-simplex enclosing a given $n^{text{th}}$-degree polynomial curve in $mathbb{R}^n$. Although the Bernstein and B-Spline polynomial bases provide feasible solutions to this problem
In this article, we consider a collection of geometric problems involving points colored by two colors (red and blue), referred to as bichromatic problems. The motivation behind studying these problems is two fold; (i) these problems appear naturally