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In a Maker-Breaker game there are two players, Maker and Breaker, where Maker wins if they create a specified structure while Breaker wins if they prevent Maker from winning indefinitely. A $3$-AP is a sequence of three distinct integers $a, b, c$ such that $b-a = c-b$. The $3$-AP game is a Maker-Breaker game played on $[n]$ where every round Breaker selects $q$ unclaimed integers for every Makers one integer. Maker is trying to select points such that they have a $3$-AP and Breaker is trying to prevent this. The main question of interest is determining the threshold bias $q^*(n)$, that is the minimum value of $q=q(n)$ for which Breaker has a winning strategy. Kusch, Rue, Spiegel and Szabo initially asked this question and proved $sqrt{n/12-1/6}leq q^*(n)leq sqrt{3n}$. We find new strategies for both Maker and Breaker which improve the existing bounds to [ (1+o(1))sqrt{frac{n}{5.6}} leq q^*(n) leq sqrt{2n} +O(1). ]
In each round of the Namer-Claimer game, Namer names a distance d, then Claimer claims a subset of [n] that does not contain two points that differ by d. Claimer wins once they have claimed sets covering [n]. I show that the length of this game is of order log log n with optimal play from each side.
We analyze a coin-based game with two players where, before starting the game, each player selects a string of length $n$ comprised of coin tosses. They alternate turns, choosing the outcome of a coin toss according to specific rules. As a result, th
The study of asymptotic minimum degree thresholds that force matchings and tilings in hypergraphs is a lively area of research in combinatorics. A key breakthrough in this area was a result of H`{a}n, Person and Schacht who proved that the asymptotic
Consider equipping an alphabet $mathcal{A}$ with a group action that partitions the set of words into equivalence classes which we call patterns. We answer standard questions for the Penneys game on patterns and show non-transitivity for the game on
While the game chromatic number of a forest is known to be at most 4, no simple criteria are known for determining the game chromatic number of a forest. We first state necessary and sufficient conditions for forests with game chromatic number 2 and