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A good distortion representation is crucial for the success of deep blind image quality assessment (BIQA). However, most previous methods do not effectively model the relationship between distortions or the distribution of samples with the same distortion type but different distortion levels. In this work, we start from the analysis of the relationship between perceptual image quality and distortion-related factors, such as distortion types and levels. Then, we propose a Distortion Graph Representation (DGR) learning framework for IQA, named GraphIQA, in which each distortion is represented as a graph, ieno, DGR. One can distinguish distortion types by learning the contrast relationship between these different DGRs, and infer the ranking distribution of samples from different levels in a DGR. Specifically, we develop two sub-networks to learn the DGRs: a) Type Discrimination Network (TDN) that aims to embed DGR into a compact code for better discriminating distortion types and learning the relationship between types; b) Fuzzy Prediction Network (FPN) that aims to extract the distributional characteristics of the samples in a DGR and predicts fuzzy degrees based on a Gaussian prior. Experiments show that our GraphIQA achieves the state-of-the-art performance on many benchmark datasets of both synthetic and authentic distortions.
Existing blind image quality assessment (BIQA) methods are mostly designed in a disposable way and cannot evolve with unseen distortions adaptively, which greatly limits the deployment and application of BIQA models in real-world scenarios. To addres
Nowadays, most existing blind image quality assessment (BIQA) models 1) are developed for synthetically-distorted images and often generalize poorly to authentic ones; 2) heavily rely on human ratings, which are prohibitively labor-expensive to colle
The explosive growth of image data facilitates the fast development of image processing and computer vision methods for emerging visual applications, meanwhile introducing novel distortions to the processed images. This poses a grand challenge to exi
Visual comfort is a quite important factor in 3D media service. Few research efforts have been carried out in this area especially in case of 3D content retargeting which may introduce more complicated visual distortions. In this paper, we propose a
Ensemble methods are generally regarded to be better than a single model if the base learners are deemed to be accurate and diverse. Here we investigate a semi-supervised ensemble learning strategy to produce generalizable blind image quality assessm