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Minimum Label Cut (or Hedge Connectivity) problem is defined as follows: given an undirected graph $G=(V, E)$ with $n$ vertices and $m$ edges, in which, each edge is labeled (with one or multiple labels) from a label set $L={ell_1,ell_2, ..., ell_{|L|}}$, the edges may be weighted with weight set $W ={w_1, w_2, ..., w_m}$, the label cut problem(hedge connectivity) problem asks for the minimum number of edge sets(each edge set (or hedge) is the edges with the same label) whose removal disconnects the source-sink pair of vertices or the whole graph with minimum total weights(minimum cardinality for unweighted version). This problem is more general than edge connectivity and hypergraph edge connectivity problem and has a lot of applications in MPLS, IP networks, synchronous optical networks, image segmentation, and other areas. However, due to limited communications between different communities, this problem was studied in different names, with some important existing literature citations missing, or sometimes the results are misleading with some errors. In this paper, we make a further investigation of this problem, give uniform definitions, fix existing errors, provide new insights and show some new results. Specifically, we show the relationship between non-overlapping version(each edge only has one label) and overlapping version(each edge has multiple labels), by fixing the error in the existing literature; hardness and approximation performance between weighted version and unweighted version and some useful properties for further research.
Connectivity is a central notion of graph theory and plays an important role in graph algorithm design and applications. With emerging new applications in networks, a new type of graph connectivity problem has been getting more attention--hedge conne
In this work, we resolve the query complexity of global minimum cut problem for a graph by designing a randomized algorithm for approximating the size of minimum cut in a graph, where the graph can be accessed through local queries like {sc Degree},
We present a practically efficient algorithm for maintaining a global minimum cut in large dynamic graphs under both edge insertions and deletions. While there has been theoretical work on this problem, our algorithm is the first implementation of a
We study the minimum backlog problem (MBP). This online problem arises, e.g., in the context of sensor networks. We focus on two main variants of MBP. The discrete MBP is a 2-person game played on a graph $G=(V,E)$. The player is initially located
We study two variants of textsc{Maximum Cut}, which we call textsc{Connected Maximum Cut} and textsc{Maximum Minimal Cut}, in this paper. In these problems, given an unweighted graph, the goal is to compute a maximum cut satisfying some connectivity