ﻻ يوجد ملخص باللغة العربية
Hierarchical networks are prevalent in nature and society, corresponding to groups of actors - animals, humans or even robots - organised according to a pyramidal structure with decision makers at the top and followers at the bottom. While this phenomenon is seemingly universal, the underlying governing principles are poorly understood. Here we study the emergence of hierarchies in groups of people playing a simple dot guessing game in controlled experiments, lasting for about 40 rounds, conducted over the Internet. During the games, the players had the possibility to look at the answer of a limited number of other players of their choice. This act of asking for advice defines a directed connection between the involved players, and according to our analysis, the initial random configuration of the emerging networks became more structured overt time, showing signs of hierarchy towards the end of the game. In addition, the achieved score of the players appeared to be correlated with their position in the hierarchy. These results indicate that under certain conditions imitation and limited knowledge about the performance of other actors is sufficient for the emergence of hierarchy in a social group.
Synchronized movement of (both unicellular and multicellular) systems can be observed almost everywhere. Understanding of how organisms are regulated to synchronized behavior is one of the challenging issues in the field of collective motion. It is h
The features of animal population dynamics, for instance, flocking and migration, are often synchronized for survival under large-scale climate change or perceived threats. These coherent phenomena have been explained using synchronization models. Ho
We numerically investigate that optimal robust onion-like networks can emerge even with the constraint of surface growth in supposing a spatially embedded transportation or communication system. To be onion-like, moderately long links are necessary i
We evaluate the rating system of Heroes of Newerth (HoN), a multiplayer online action role-playing game, by using statistical analysis and comparison of a players in-game performance metrics and the player rating assigned by the rating system. The da
A large number of complex systems, naturally emerging in various domains, are well described by directed networks, resulting in numerous interesting features that are absent from their undirected counterparts. Among these properties is a strong non-n